RhinoArtisan 6.0
  • Getting Started
    • What is RhinoArtisan
    • Introduction
    • How to download, install and activate your license
    • System Requirements
    • Technical Support
    • RhinoArtisan Website
    • Buy RhinoArtisan
    • Licensing
      • Cloud Zoo
        • Setup for Administrators
        • Setup for Users
  • Retail
    • Boutique
    • Components
    • Included Collections
    • Bring your jewelry collections to life
      • Add the Magic: Details that Sell
    • Import Collection
    • Collections Management
  • User Interface
    • Rhino and RhinoArtisan Interface
    • Toolbar and Menu in Rhino
    • Ribbon
    • Panels
      • Outliner
        • Apply Style
      • Commands
      • Layers
      • Quick Gems
      • Curator
      • Recent Commands
      • Render and Animation
      • Panels Management
      • Breakdown Details
      • Technical Chart
      • Retail
      • Report
    • Middle Button
    • Toolbar in RhinoArtisan interface
    • Options
    • User Folder
    • Languages
  • Commands
    • File
      • File Controls
      • Revert and Open File Location
      • Clipboard Functions
      • System Utilities
      • Creative Suite
    • Curve
      • Basic Geometry
        • Point
        • Line
        • Rectangle
        • Polygons
        • Circle
        • Ellipse
        • Arc
      • Curve
      • Spiral
      • Helix
      • From 2 Views
      • Cross Section
      • CPlane
      • Interpolate on Surface
      • Advanced Curve
      • Assets
      • Waves
      • Cross
      • Text On Curve
      • Raster to Vector
      • Auto Join
      • Add Sketches
    • Surface
      • Add a picture plane
      • Sweep 1 Rail
      • Sweep 2 Rail
      • Curves On 1 Rail
      • Curves On 2 Rails
      • Corners
      • Fit Plane Through Points
      • Rectangle
      • Cutting Plane
      • Edges
      • From Planar curves
      • Loft
      • Network
      • Patch
      • Blend
      • Revolve
      • Rail Revolve
      • Drape
      • Heightfield
      • Extrude
        • Extrude Curve
        • Extrude Curve to Point
        • Extrude curve tapered
        • Extrude Curve Along Curve
        • Normal to Surface
        • Ribbon
      • Fillet
        • Fillet Surface
        • Fillet Variable
        • Fillet Surface to Rail Curve
        • Fillet Surface to Curve
        • Chamfer
        • Variable Chamfer
        • Connect
        • Match
        • Offset
        • Variable Offset
        • Extend
        • Merge
      • Split and Refit Surface
      • Convert to Single Spans
      • Divide Surface Along Creases
      • Shrink Trimmed Surface
      • Surface Tangent
      • Smash
      • Unroll Developable Surface
      • Flatten Surface
      • Refit Surface to Tolerance
      • Adjust Closed Surface Seam
      • Rebuild
      • Rebuild Edges
    • Solid
      • Basic Geometry
        • Box
        • Sphere
        • Cylinder
        • Cone
        • Torus
        • Ellipsoid
        • Cylinder
        • Cone
        • Torus
        • Ellipsoid
        • Tube
        • Pyramid
      • Extrusion
        • Extrude
        • Extrude Surface
        • Extrude Curve To Point
        • Extrude Surface To Point
        • Extrude Curve Tapered
        • Extrude Surface Tapered
        • Extrude Curve Along Curve
        • Extrude Surface Along Curve
        • Boss
        • Rib
      • Pipe
      • Profiles
      • Shell
      • Curve Shell
      • Cap
      • Cap Round
      • Recess
      • Pull Push
      • Bounding Box
      • Solid Control Points
      • Cut
      • Booleans
        • Boolean Union
        • Boolean Difference
        • Boolean Intersection
        • Boolean Split
      • Fillet & Chamfer
        • Fillet Edge
        • Blend Edge
        • Chamfer Edge
        • Fillet Edge
      • Face Edition
        • Move Face
        • Move Untrimmed Edge
        • Move Untrimmed Face
        • Extrude Face
        • Move Face To Boundary
        • Merge All Coplanar Faces
        • Move Edge
      • Join and Unjoin
    • Mesh
      • Mesh Repair
        • Check
        • Repair
        • Align Vertices
        • Weld
        • Match Mesh Edge
        • Fill Mesh Hole
        • Rebuild Mesh
        • Rebuild Mesh Normals
        • Delete Faces
        • Patch Single Face
        • Cull Degenerate Mesh Faces
        • Swap Mesh Edge
        • Unify Mesh Normals
      • Mesh Creation
        • Mesh
        • Mesh Patch
        • Mesh From Lines
        • Mesh From Points
        • Shrink Wrap
        • Mesh Boolean Union
      • Mesh Modifications
        • Bevel
        • Merge Faces
        • Add Ngons To Mesh
        • Delete Mesh Ngons
        • Append to mesh
        • Offset Mesh
        • Merge Coplanar Face
      • Vertex and Edge Operations
        • Stitch
        • Slide
        • InsertEdge (loop)
        • Inset
        • Crease
        • Remove Crease
        • Insert Point
        • Extrude Mesh
      • Mesh Analysis
        • Polygon Count
        • Mesh Intersect
        • Dup Mesh Hole Boundary
      • Mesh Retopology
        • Quad Remesh
        • Reduce Mesh
        • Triangulate Mesh
        • Quadrangulate Mesh
      • Mesh Repair (Advanced)
        • Apply Mesh
        • Split Mesh Edge
        • Split Disjoint Mesh
      • Apply Mesh UVN
      • Extract Mesh Faces
        • Move
        • Extract Connected Mesh Faces
        • By Aspect Ratio
        • By Edge Length
        • By Area
        • By Draft Angle
        • Extract Mesh Part
        • Copy of Extract Mesh Part
      • Sel Mesh
    • SubD
      • To SubD
      • Display
      • Primitives SubD
        • 3DFace
        • SubDCylinder
        • SubDPlane
        • SubDBox
        • SubDSphere
        • SubDCone
        • SubDTorus
        • SubDTruncatedCone
        • SubDEllipsoid
      • Creation
        • Sweep1
        • Sweep2
        • MultiPipe
        • OffsetSubD
        • Reflect
        • RemoveSymmetry
        • Revolve
        • Loft
        • ExtractControlPolygon
        • ExtrudeSubD
        • ExtractSrf
        • Radiate
      • Edition
        • InsertPoint
        • InsertEdge
        • SubDExpandEdges
        • Append
        • SubDivide
        • Inset
        • Bevel
        • RemoveCrease
        • Crease
        • MergeFaces
        • Smooth
        • Slide
        • Spin Edge
        • Merge Faces
        • Align Vertices
        • Soft Transform
        • Stitch
        • Fill
        • Bridge
        • DeleteFaces
        • QuadRemesh
        • RepairSubD
        • PackSubDFaces
        • SetPerFaceColorByFacePack
        • Soft Transform
      • Selection
        • Edge
        • Face
        • Vertex
        • Object
        • SelEdgeLoop
        • SelFaceLoop
        • SelEdgeRing
        • SelSubDEdges
        • FaceEdgeVertexToggle
        • Select SubD
        • SelFacesToBoundary
        • SelBrush
        • Named Selections
        • MakeSubDFriendly
      • ToNURBS
    • Transform
      • Center
      • Move
        • Move
        • Move By Normal
        • Move On Objects
        • Move Random
      • Copy
        • Copy
        • Copy on Objects
      • Rotate
        • Rotate
        • Rotate 3D
      • Scale
        • Scale
          • Scale 1D
          • Non-Uniform
          • Scale by Plane
          • Scale 2D
        • Scale By Dimensions
        • Scale By Weight
        • Scale by Center
      • Mirror
        • Mirror
        • Pair
        • Mirror Opposite
        • Mirror Quad
      • Orient
        • Orient
        • Orient by 3 Points
        • Orient on Surface
        • Quick Orient on Surface
        • Orient Curve To Edge
        • Orient Curve
        • Set XYZ Coordinates
        • Project to CPlane
        • Remap to CPlane
      • Align
      • Align Gems
      • Array
        • Array
          • ArrayPolar
          • ArrayCrv
        • Pattern
        • Quick Array Polar
        • Quick Array On Curve
        • Array along Surface
      • Deformation
        • Quick Taper
        • Quick Bend
        • Quick Twist
        • Quick Flow
        • Quick Flow by Surface
        • Rhino Tools
          • Splop
          • Taper
          • Bend
          • Twist
          • Flow Along Curve
          • Flow Along Surface
          • Shear
      • Advanced
        • Maelstrom
        • Sel Controls
        • Cage
        • Cage Edit
        • Sel Captives
        • Cage Release
    • Shanks
      • Ring Curve
      • Cut By Ring Size
      • Classic
      • Cathedral
      • Signet Ring
      • Eternity Ring
      • Advanced Ring
      • Wedding ring
    • Diamonds
      • Gem Studio
      • Baguette Studio
      • Gem Creator
      • By Curves
        • Gems on Curve
        • Gems on Curve - Advanced
        • Gems on 2 Curves
        • Gems on Network
        • Gems by Circles
      • Pearl
      • Cabochon
      • Gemsets
        • Peghead
        • Bezel
        • Basket
        • Halo
        • Cluster
        • Dynamic Prongs
        • Cutter
        • Micro Setting
      • Pave
        • Pave
        • Pave along Surface
        • Automatic Pave
      • Gem Tools
        • Gem Info
        • Gems Orientation
        • Color by Size
        • Gems Center
        • Recover
        • Curve from Gems
        • Gem Curve
        • Gems Offset
        • Gems Move
        • Copy by Gems
        • Rotate Gems - Left or Right
        • Turn upside down
        • Flip Plane
    • Accessories
      • Bead
      • Bail
      • Charm
      • Bangle
      • Named Pendant
      • Try On
      • Milgrain
      • Rope
      • Hinge
      • Link
      • Chain
      • User Element
      • Pattern
      • Voronoi
      • Honeycomb
      • Texture 3D
    • Drafting
      • Report
      • Layout
      • Add Details
      • Metals List
      • Metals List By Selection
      • Breakdown Metals
      • Breakdown Gems
      • Breakdown Processes
      • Breakdown Extras
      • Gems Map
      • Gems List
      • Gem List to Excel CSV
      • Add Logo
      • Dimensions
      • Generate Dimensions
      • Hatch and Line Type
      • Text and Dots
      • Make 2D
      • Clipping Sections
      • Extract Line Type Segments
      • Generate Dimensions
    • Analyze
      • Weight
        • Weight
        • Weight by Selection
        • Weight by Area
      • Direction
        • Show Direction
        • Flip Direction
      • Measurement
        • Evaluate Point
        • Length
        • Distance
        • Angle
        • Diameter
        • Radius
        • Curve Deviation
        • Closest Points
      • Thickness
      • Global Thickness
      • Balancer Checker
      • Show Edges
      • Check Objects
      • Sel Bad Objects
    • Rendering
      • Render & Animation
      • How to create a rendered image
      • How to create a turntable video
      • Apply Design & Render Materials
      • Safe Frame
      • Batch Rendering
      • Lying on the ground
      • Pair
      • Keyshot
      • Panels
        • Environment
        • Materials
        • Lights
        • Textures
        • Ground
        • Library
      • Lights
        • Point Light
        • Directional Light
        • Rectangular int Light
        • Linear Light
        • Light Properties
        • Edit Light by Highlight Location
        • Set Spotlight to View
        • Edit Light by Looking
        • Set View to Spotlight
      • Sync
        • Set Render Color
        • Match Identical Material
        • Synchronize Render Color
        • Set Material Source Layer
        • Merge Identical
      • Textures
        • Show Mapping
        • Hide Mapping
        • Planar Mapping
        • Box Mapping
        • UV Mapping
        • Spherical Mapping
        • Cylindrical Mapping
        • Remove Mapping Channel
        • Unwrap Texture
        • Edit Object Texture Mapping Coordinates
        • Apply Custom Texture Mapping
        • Extract Custom Mapping
        • Pack Textures
        • Unpack Textures
        • Refresh All Textures
        • Match Texture Mapping
      • Advanced
        • Curve Piping
        • Softening
        • Shutlining
        • Thickness
        • Displacement
    • Manufacturing
      • Breakdown Settings
      • Import to Layers
      • Distribute
      • Copies
      • Quick Check
      • Automatic Repair STL
      • Repair
      • Reduce Mesh
      • Thickness
      • Show Edges
      • Global Thickness
      • Check
      • Ring Resizer
      • Identifyer
      • Sprue Single
      • Sprue Multiple Copies
      • Sprue Inner Tree
      • Sprue Inner Branches
      • Sprue External Tree
      • Preload
      • Export from Layers
      • Export All in One
      • 3D Print
  • Tutorials
    • Overview
    • Kickstart: From idea to Creation
      • Stud Earrings
        • Selecting the Diamond
        • Choosing the Basket Setting
        • Adjusting the Prong Rails
        • Adding the Post and Push
        • Pose: Pair and Lying on the ground
        • Apply high-quality materials and render
        • Video: Step by Step
      • Floating Diamond Ring
        • Shank
        • Socket Curve
        • Create a Solid Shape
        • Boolean and Fillet
        • Gemstones
        • Cutter
        • Pose, Apply Materials and Render
        • Video: Step by Step
      • Tension Ring
        • Shank
        • Shank Parameters
        • Add and Place Gem
        • Cutter
        • Create a Collection
        • Apply materials and render
        • Video: Step by Step
      • Pearl and Diamond Earrings
        • Download
        • Use Curator
        • Use Elements from curator
        • Pose elements and add a Pearl
        • Create Pair
        • Apply Materials and Render
        • Video: Step by Step
    • Crafting Engagement Masterpieces
      • Halo Cathedral Ring
        • Gem Studio
        • Halo Setting
        • Halo Gems
        • Prongs Settings
        • Cathedral Shank
        • Cathedral: Gems
        • Shank: Prongs Settings
        • Extended Prongs
        • Apply Materials and Render
        • Video: Step by Step
      • Cushion Engagement Ring
        • Reference Curve and Gem Studio
        • Place Gem
        • Basket Settings
        • Shank
        • Shank Gems
        • Apply Materials
        • Pose and Render
        • Video: Step by Step
      • Solitaire Ring Collection
      • Solitaire Collection: First Ring
        • Reference Curve and Gem
        • Create the Basket
        • Basket Rails
        • Create Shank
        • Create Fittings for Casting
        • Appy materials and Render
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Second Ring
        • Reference Curve and Gem
        • Peghead Setting
        • Create the Shank
        • Shank Profiles
        • Adjust the Peg Head
        • Render and Pose
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Third Ring
        • Reference Curve and Gem Positioning
        • Basket Setting
        • Shank Helix
        • Helix Profiles
        • Sweep rails
        • Cap
        • Loft
        • Render
        • Curator: Save Third Ring
        • Video: Step by Step
      • Solitaire Collection: Final Render
    • Iconic Fashion Creations
      • Fashion Ring
        • Reference Curve
        • Create and pose
        • Bezel Setting
        • Quick Flow
        • Profile command: Create the shank
        • Edit Profiles
        • Apply materials and Render
        • Video: Step by Step
      • Fantasy Ring
        • Gem Studio
        • Gem Setting: Bezel
        • Stunning Fantasy
        • Quick Array Polar
        • Shank
        • Bridge and Gems
        • Prongs
        • Render
        • Video: Step by Step
      • Advanced Ring
        • Create Reference Curve
        • Gems Studio
        • Bezel Setting
        • Shank
        • Shank Profiles
        • Bezel Details
        • Apply Materials and Render
        • Video: Step by Step
      • Bezel Set
      • Bezel Set: Pendant
        • Reference Curves
        • Offset and Group
        • Curves Pattern
        • Gem by Circles
        • Bezel Setting
        • Apply Style and Curator Save
        • Bail
        • Video: Step by Step
      • Bezel Set: Earring
        • Reference Curve
        • Add the Reference Image: Set the Size
        • Create the Pattern
        • Gem Creation and Bezel Set
        • Post and Push
        • Pair
        • Pose and Save
        • Video: Step by Step
      • Bezel Set: Ring
        • Reference Curve
        • Reference Line
        • Create the pattern
        • Quick Flow
        • Gems and Bezel Set
        • Video: Step by Step
      • Bezel Set: Render
        • Add models
        • Pose
        • Cutters
        • Apply Materials: Pendant and Earrings
        • Save Viewport Position
        • Apply Materials: Ring
        • Video: Step by Step
    • Master in Jewelry Rendering in Cycles
      • Import files
      • Organizing our model
        • Organizing by layers
        • RhinoArtisan Layers
        • Group and Ungroup
        • Show and Hide
        • Selection Mode: Outliner
        • Selection Mode: By Color
        • Selection Mode: By Layer
        • Matching Properties
        • Exercise: Organizing our model
      • Applying Materials
        • Display Modes
        • Materials for design and rendering
        • Applying Design Materials
        • Applying Render Materials
        • Assignment Modes: By layers
        • Ground
        • Creating and modifying and materials
        • Importing external materials
        • Exercise: Applying Materials
      • Posing
        • Getting to know the workspace
        • Transform: Move
        • Transform: Copy
        • Transform: Rotate
        • Lying on the Ground
        • Pair
        • Safe Frame
        • Managing Poses
        • Exercise: Posing
      • Enviroments
        • Applying Environments
        • Creating and Editing Environments
        • Exercise: Environments
      • Rendering
        • Rendering Panel
        • Render and Animation
        • Exercise Resolution and Quality
        • Post Effects
        • Advanced Gems Render: Cutters
    • Timeless Jewels
      • Halo Pendant
        • Create Main Gem
        • Halo Setting
        • Add Bail
        • Create the Scene
        • Rendering Settings
        • Video: Step by Step
      • Halo Cathedral
        • Setting Up Your Shank
        • Adding the Center Diamond
        • Creating the Halo Setting
        • Rendering Your Design
        • Video: Step by Step
      • Solitaire Ring
        • Designing the Shank
        • Diamond and Basket
        • Materials and Render
        • Video: Step by Step
      • Classic Cluster
        • Reference Curve and Gem
        • Cluster Setting
        • Cluster Prongs
        • Main Gem Rail
        • The Ring Band
        • Cutters
        • Apply Materials and Rendering
        • Video: Step by Step
      • Cabochon Ring
        • Setting Up the Shank
        • Creating and Positioning the Cabochon
        • Adjusting the Fit for the Cabochon
        • Shaping the Shank with Boolean Difference
        • Edge Softening, Material Application and Rendering
        • Video: Step by Step
    • Organic SubD Ring Design
      • Overview
      • First Basket: Cushion Gem
        • Reference Curve and Gem
        • Start the First Prong
        • Pose the Prong
        • Bridge the Prongs
        • Finish the Basket and Save it
        • Video: Step by Step
      • Second Basket: Round Gem
        • Round Gem
        • Reference Curves
        • Pipe for Round Basket Prong
        • Refine the Prong
        • Mirror the Prong
        • Second Bridge and Additional Prongs
        • Save in Curator
        • Video: Step by Step
      • Final Ring
        • Preparation and Positioning
        • Bridges Between Baskets
        • Mirror and Classic Shank
        • Cutters
        • Cut by Ring Size
        • Video: Step by Step
      • Apply Material and Render
        • Pose the First Ring
        • Creating Copies Using the Gumball
        • Creating and Positioning the Third Ring
        • Apply Materials for Final Render
        • Adding and Customizing the Ground Plane
        • Finalizing and Rendering the Model
        • Video: Step by Step
  • VIDEO LESSONS
    • Overview
      • Hoop Earrings
      • Snowflake Jewelry
      • Pave Diamond Ring: Automatic Pave
      • Anchor Chain Earrings
      • Stud Earrings
      • Floating Diamond Ring
      • Tension Ring
      • Pearl and Diamond Earring
      • Halo Cathedral Ring
      • Cushion Engagement Ring
      • Solitaire Collection: First Ring
      • Solitaire Collection: Second Ring
      • Solitaire Collection: Third Ring
      • Solitaire Collection: Rendering
      • Fashion Ring
      • Fantasy Ring
      • Advanced Ring
      • Bezel Set: Pendant
      • Bezel Set: Earring
      • Bezel Set: Ring
      • Bezel Set: Render
      • Halo Pendant
      • Timeless Halo Ring
      • Solitaire Ring
      • Classic Cluster Ring
      • Cabochon Ring
      • Organic SubD Ring
  • Frequently Asked Questions
    • Pricing and Licensing
      • How can I purchase RhinoArtisan?
      • Does RhinoArtisan include Rhino?
    • Installation and Updates
      • How can I update Rhino?
      • How can I install RhinoArtisan?
      • Rhino 8 doesn't load RhinoArtisan. What can I do?
      • How can I know which version of Rhino I'm using?
      • What version of RhinoArtisan I'm using?
      • How can I update RhinoArtisan?
      • How to display the toolbar?
      • Rhino 8 and .NET Core 7: What Does It Mean?
    • Usage Questions
      • How to restore the user interface layout?
      • How to import textures on RhinoArtisan
      • How can I learn to use RhinoArtisan?
      • How to disable the tripod?
      • How to move my license to another computer
      • How to modify a translation in RhinoArtisan?
    • 3D Printing
      • How can I integrate RhinoArtisan into my printer's 3D printing software?
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On this page
  • Quick Setup Before Rendering
  • 1- Current Renderer
  • 2- View
  • 3- Resolution and Quality:
  • 4- Background
  • 5- Ground Plane
  • 6- Lighting
  • 7- Whireframe
  • 9- Render Channels
  • 10- Advanced Settings

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  1. Tutorials
  2. Master in Jewelry Rendering in Cycles
  3. Rendering

Rendering Panel

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Last updated 6 months ago

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Quick Setup Before Rendering

Go to the Rendering Panel Click on Current Renderer and ensure Rhino Render is selected. This step ensures that you're using Rhino’s built-in rendering engine, unless you've chosen a different rendering plug-in.

1- Current Renderer

The Current Renderer option determines which rendering engine Rhino will use to render your model. Rhino Render is the default engine, but Rhino also supports third-party plug-ins, allowing you to switch to other rendering engines depending on your needs.

2- View

  • Current Viewport: This option renders the scene from the perspective of the currently active viewport. If you're actively working in a particular viewport (e.g., Top, Front, Perspective), selecting this option will render exactly what you see in that window.

  • Specific Viewport: Choose this option if you want to render from a different viewport than the one you're currently working in. You can select a viewport from a list of available viewports. This is useful if you want to render from a specific angle or projection without changing your current working view.

  • Named View: If you have previously saved specific viewpoints, known as Named Views, you can select one from the list to render. Named Views are predefined camera positions, allowing you to render consistently from the same angle, which is especially useful for comparisons or iterative design processes.

  • Snapshot: Allows you to render the model as it appeared at a particular moment in time, based on snapshots you've saved. This is ideal for rendering different stages of a design or capturing specific configurations of your model.

3- Resolution and Quality:

  • Viewport Size: Renders using the current pixel size of the active viewport.

  • Custom Size: Allows you to specify custom pixel dimensions for the render.

  • Preset Sizes: Choose from predefined pixel dimensions or create your own by adding a render_sizes.txt file in Rhino’s installation directory.

  • Lock to Viewport Aspect Ratio: Keeps the aspect ratio consistent when adjusting width or height.

  • Size & Units: Defines the image size in pixels, inches, millimeters, or centimeters. The DPI setting (dots per inch) is crucial for determining print quality.

  • Quality Settings:

    • Low Quality: 15 samples—quick and basic.

    • Draft Quality: 50 samples—faster previews.

    • Good Quality: 500 samples—balanced quality and speed.

    • Final Quality: 1500 samples—highest quality for final renders.

4- Background

The background in Rhino refers to what appears behind your model in the render, filling the space where no objects are present. It’s a 2D visual element that does not interact with the 3D environment but significantly influences the overall mood and presentation of your render.

  • Solid Color: Renders a single, uniform color as the background.

  • Gradient: Creates a smooth transition between two colors from top to bottom.

  • 360° Environment: Renders the environment surrounding the model, capturing the portion that the camera sees. This option is ideal for creating realistic reflections and lighting effects.

  • Wallpaper: Uses the current viewport’s wallpaper as the background. This is useful if you have set a specific image as a reference or background in the viewport.

  • Transparent Background: Renders the background as transparent, using an alpha channel. This is especially useful for post-processing in image editing software, allowing you to place the rendered model over any background you choose later on.

5- Ground Plane

Turns on the ground plane. The Ground Plane in Rhino is an invisible surface that acts as the base on which your model "sits." It provides a reference for shadows, reflections, and the overall interaction of your model with its environment during rendering.

6- Lighting

Lighting is a crucial element in rendering, as it defines how your model is illuminated, casting shadows and creating depth. Rhino provides several lighting options to simulate natural and artificial light sources.

Lighting Options:

  • Sun: Activates the Sun, simulating natural sunlight. This light source moves based on geographic location and time, casting realistic shadows and lighting your model as if it were outdoors.

  • Skylight: Turns on the Skylight, which provides diffuse, ambient light similar to the soft illumination you would get under a cloudy sky. This helps to evenly light your model from all directions.

  • Intensity: Adjusts the Skylight Intensity, allowing you to control how strong or soft the skylight effect is. Increasing the intensity makes the scene brighter, while lowering it creates a more subdued light.

  • Use Custom Environment for Skylighting: This option lets you set a Custom Environment as the source of skylight, instead of the default one. This can be an HDR image or a specific sky texture, giving you more control over the lighting ambiance.

  • Lights Panel: Opens the Lights panel, where you can manage all other light sources in the scene, such as point lights, spotlights, and area lights, allowing for more detailed and specific lighting setups.

7- Whireframe

In Rhino, wireframe elements like curves, edges, and annotations can be included in your renders to provide additional detail and context. This is particularly useful in technical illustrations or when you want to highlight the structural aspects of your model.

8- Dithering and Color Adjustment

  • Dithering: Is used to reduce banding, a visual artifact caused by the limited color depth of monitors and certain image formats (like JPEG or PNG).

  • Gamma Correction: Adjusts the brightness and contrast of your rendered image to ensure it looks correct on a standard monitor. Since monitors display colors non-linearly, the Gamma value helps correct this, resulting in an image that appears more natural and true to life.

9- Render Channels

Render Channels in Rhino allow you to output different types of data from a render. Each channel captures a specific aspect of the scene, which can be used individually or combined in post-processing to create more refined and flexible visual results.

  • Rhino automatically enables the necessary render channels based on the rendering setup. This is convenient if you want Rhino to handle the technical details.

  • Allows you to manually select which render channels to include, giving you control over the specific types of data you want to extract from the render.

10- Advanced Settings

The Advanced Settings in Rhino Render provide control over noise reduction, sample quality, light interactions, and texture baking. Adjusting these settings helps balance rendering quality and performance based on your specific needs.

See this in lesson 5:

Post Effects