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The ApplyMesh command uses texture UV coordinates to map a mesh onto a surface.
If the target surface is trimmed, the untrimmed surface is used.
ApplyMesh only accepts meshes with UV coordinates embedded. Meshes imported from STL files do not work.
Select a mesh.
Select the target surface.
ApplyMesh is sensitive to the u and v directions of a surface. Use the command to swap the u and v directions.