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The ApplyMesh command uses texture UV coordinates to map a mesh onto a surface.
If the target surface is trimmed, the untrimmed surface is used.
ApplyMesh only accepts meshes with UV coordinates embedded. Meshes imported from STL files do not work.
ApplyMesh is sensitive to the u and v directions of a surface. Use the Dir command to swap the u and v directions.
Select a mesh.
Select the target surface.