Last updated
Last updated
The ReduceMesh command decreases the polygon mesh face count while minimizing geometric and texture distortion.
Note
The mesh is first triangulated, its polygon count is reduced, and the resulting triangular mesh is quadrangulated again.
Nonmanifold meshes (meshes whose edges are shared by more than two faces) may produce undesirable results in some cases.
Select mesh objects.
Set the mesh reducing options.