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The Revolve command creates a surface or SubD by revolving a profile curve that defines the surface shape around an axis.
curves.
the start of the revolve axis.
Pick the end of the revolve axis, or press Enter to use CPlane-Z direction.
The start and end of the revolve axis can be attached to existing objects using object snaps when History is recorded.
Specify options.
Output (Surface/SubD) Specifies to create a NURBS surface or SubD.
DeleteInput Deletes (Yes) or keeps (No) the input objects.
FullCircle Revolves the input curve 360 degrees as a shortcut for specifying 360 degrees as the revolve angle.
AskForStartAngle
Yes: Allows setting the angle (a degree away from the current input curve location) the revolve will start.
No: Starts the revolve from 0 (the input curve location).
Deformable This option is only available when Output=Surface.
Yes: The surface is rebuilt in the revolving direction to a degree-3 non-rational surface. Specify how many points in that direction. Deformable revolves can be deformed smoothly with point editing.
No: The resulting revolved surface is an exact revolve: a rational surface with fully-multiple knots at the quadrants. This kind of surface is not easy to deform smoothly by point editing.
SegmentCount Specifies the number of faces in the revolving direction when Output=SubD.
SplitAtTangents Revolves tangent points on the input curve into joined edges (Yes) or creases (No) when Output=Surface.
SplitAtTangents=Yes (left) and No (right).
PointCount Specifies the number of in the revolving direction when Output=Surface and Deformable=Yes.
Type subcrv to select part of a curve as input.
To watch the video example, please refer to the .