The Twist command deforms objects by rotating them around an axis. This command allows you to select either a single object or multiple objects simultaneously. Furthermore, you can use curves, surfaces, solids, or other elements as references to facilitate the twisting effect.

How It Works:

Once you select the object to twist and define the direction of deformation in the Parameters panel, a line appears in the viewport, showing the axis along which the twist will occur. A rotation gumball also appears, allowing you to visually manipulate the twist directly in the viewport. For more precise adjustments, the Angle parameter in the Parameters panel can be modified.

Twisting Modes:

  • Uniform: Applies a consistent twist along the entire length of the axis.

  • One Break: Allows you to control where the twist begins by moving a dark dot along the axis.

  • Two Breaks: Enables twisting a specific segment by adjusting two dark dots, defining the portion of the object to be twisted.

These options provide flexibility for creating both smooth and segmented twisting effects, depending on your design needs.

Goldsmith Tip: By combining multiple deformations like Quick Taper and Quick Twist, and then flowing the result along a curve using Quick Flow, you can create truly exotic and intricate shapes. This process gives you full control over the design, allowing for complex and unique distributions in your piece.

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