The Quick Taper command is used to deform objects by tapering them towards or away from a specified axis. This command allows you to selectively modify the shape of objects, giving them a tapered appearance.

To use the Quick Taper command, you can select either a single object or multiple objects at once. Additionally, you have the flexibility to use curves, surfaces, solids, or other elements as reference geometry to define the tapering effect. When you select the axis, it will be drawn in the viewport with an arrow indicating the direction of the tapering effect.

The Quick Taper command provides various parameters to customize the deformation. You can specify the axis or direction along which the tapering will occur, allowing you to control the extent and direction of the taper. There are three different modes:

  1. Uniform: Tapers the object uniformly along the entire length of the axis.

  2. One Break: Allows you to move a dark dot at the beginning of the axis to determine where the tapering will start.

  3. Two Breaks: Enables you to move two dark dots along the axis to specify the portion of the object to be tapered.

This enables you to create a gradual or abrupt tapering effect based on your design requirements.

Goldsmith Tip: By combining the Quick Taper and Quick Flow commands, you can achieve sophisticated gradual effects in your designs. For instance, you can use them to distribute the same motif with a gradient or create gradual subtractions using Boolean Difference, enhancing the complexity and fluidity of your pieces.

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