# Rebuild Mesh Normals

## <img src="https://3375153115-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5uhW8FwQpXQj8tHUULMo%2Fuploads%2FO5TEx2Lppi16T3UgaW0f%2FREBUILD_MESH_NORMALS.png?alt=media&#x26;token=6c2dd6bd-bcaa-4010-8a14-deff2ff50ad1" alt="" data-size="line"> Rebuild Mesh Normals <a href="#profiles" id="profiles"></a>

The **RebuildMeshNormals** command recalculates the face and vertex normals of a mesh by removing existing normals and generating new ones based on the orientation of the mesh faces. This ensures a consistent and accurate normal direction, which is crucial for proper rendering and 3D printing.

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**Key Features**

* Removes outdated or incorrect mesh normals.
* Rebuilds face and vertex normals to reflect the actual geometry.
* Improves mesh compatibility for 3D printing and other applications.

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**Steps to Use**

1. Select the mesh objects for which you want to rebuild normals.
2. Run the **RebuildMeshNormals** command.

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**Applications**

This command is particularly useful when working with imported or modified meshes that exhibit shading issues, irregularities in rendering, or problems during 3D printing. By recalculating the normals, you can ensure a smoother and more consistent surface appearance and behavior.


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