The Unwrap command prompts for selecting edges on the selected object as texture seams where the object's render mesh will be split in UV space.
Input
Surface, Polysurface, Extrusion, Mesh, SubD
Steps
Start the command.
Select one or multiple objects, press Enter.
Multiple selected objects will not overlap in UV space.
Select a mapping channel.
Select edges on the object.
Use the command-line options to help selecting edges.
Press Enter when done.
Command-line options
Chain
Chainselects the seams.
Apply
Applies the seam selection.
Edit
Opens the UVEditor.
Cancel
Cancels the command.
MappingChannel
Selects a mappingchannel number for the UV mesh.
UnweldedOnly (For mesh-only)
Makes only unwelded mesh edges selectable.
SymmetryTip
Defines the symmetrical plane on an object to unwrap the object symmetrically.
See the Rectangle command for sub-option descriptions.
UnweldSeams (Mesh-only)
Unwelds the mesh edges along the seams to avoid mapping distortion near the seams. The actual mesh geometry will be modified.
UnweldSeams=Yes (left) and No (right).
Method
Conformal
Uses the Least Squares Conformal map (LSCM) algorithm to flatten 3D objects.
AngleBased
Uses the Angle Based Flattening (ABF++) algorithm to flatten 3D objects.
AsRigidAsPossible
Uses the As-Rigid-As-Possible (ARAP) algorithm to flatten 3D objects. ARAP keeps texture size more even across the object than LSCM and ABF.