RhinoArtisan 6.0
  • Getting Started
    • What is RhinoArtisan
    • Introduction
    • How to download, install and activate your license
    • System Requirements
    • Technical Support
    • RhinoArtisan Website
    • Buy RhinoArtisan
    • Licensing
      • Cloud Zoo
        • Setup for Administrators
        • Setup for Users
  • Retail
    • Boutique
    • Components
    • Included Collections
    • Bring your jewelry collections to life
      • Add the Magic: Details that Sell
    • Import Collection
    • Collections Management
  • User Interface
    • Rhino and RhinoArtisan Interface
    • Toolbar and Menu in Rhino
    • Ribbon
    • Panels
      • Outliner
        • Apply Style
      • Commands
      • Layers
      • Quick Gems
      • Curator
      • Recent Commands
      • Render and Animation
      • Panels Management
      • Breakdown Details
      • Technical Chart
      • Retail
      • Report
    • Middle Button
    • Toolbar in RhinoArtisan interface
    • Options
    • User Folder
    • Languages
  • Commands
    • File
      • File Controls
      • Revert and Open File Location
      • Clipboard Functions
      • System Utilities
      • Creative Suite
    • Curve
      • Basic Geometry
        • Point
        • Line
        • Rectangle
        • Polygons
        • Circle
        • Ellipse
        • Arc
      • Curve
      • Spiral
      • Helix
      • From 2 Views
      • Cross Section
      • CPlane
      • Interpolate on Surface
      • Advanced Curve
      • Assets
      • Waves
      • Cross
      • Text On Curve
      • Raster to Vector
      • Auto Join
      • Add Sketches
    • Surface
      • Add a picture plane
      • Sweep 1 Rail
      • Sweep 2 Rail
      • Curves On 1 Rail
      • Curves On 2 Rails
      • Corners
      • Fit Plane Through Points
      • Rectangle
      • Cutting Plane
      • Edges
      • From Planar curves
      • Loft
      • Network
      • Patch
      • Blend
      • Revolve
      • Rail Revolve
      • Drape
      • Heightfield
      • Extrude
        • Extrude Curve
        • Extrude Curve to Point
        • Extrude curve tapered
        • Extrude Curve Along Curve
        • Normal to Surface
        • Ribbon
      • Fillet
        • Fillet Surface
        • Fillet Variable
        • Fillet Surface to Rail Curve
        • Fillet Surface to Curve
        • Chamfer
        • Variable Chamfer
        • Connect
        • Match
        • Offset
        • Variable Offset
        • Extend
        • Merge
      • Split and Refit Surface
      • Convert to Single Spans
      • Divide Surface Along Creases
      • Shrink Trimmed Surface
      • Surface Tangent
      • Smash
      • Unroll Developable Surface
      • Flatten Surface
      • Refit Surface to Tolerance
      • Adjust Closed Surface Seam
      • Rebuild
      • Rebuild Edges
    • Solid
      • Basic Geometry
        • Box
        • Sphere
        • Cylinder
        • Cone
        • Torus
        • Ellipsoid
        • Cylinder
        • Cone
        • Torus
        • Ellipsoid
        • Tube
        • Pyramid
      • Extrusion
        • Extrude
        • Extrude Surface
        • Extrude Curve To Point
        • Extrude Surface To Point
        • Extrude Curve Tapered
        • Extrude Surface Tapered
        • Extrude Curve Along Curve
        • Extrude Surface Along Curve
        • Boss
        • Rib
      • Pipe
      • Profiles
      • Shell
      • Curve Shell
      • Cap
      • Cap Round
      • Recess
      • Pull Push
      • Bounding Box
      • Solid Control Points
      • Cut
      • Booleans
        • Boolean Union
        • Boolean Difference
        • Boolean Intersection
        • Boolean Split
      • Fillet & Chamfer
        • Fillet Edge
        • Blend Edge
        • Chamfer Edge
        • Fillet Edge
      • Face Edition
        • Move Face
        • Move Untrimmed Edge
        • Move Untrimmed Face
        • Extrude Face
        • Move Face To Boundary
        • Merge All Coplanar Faces
        • Move Edge
      • Join and Unjoin
    • Mesh
      • Mesh Repair
        • Check
        • Repair
        • Align Vertices
        • Weld
        • Match Mesh Edge
        • Fill Mesh Hole
        • Rebuild Mesh
        • Rebuild Mesh Normals
        • Delete Faces
        • Patch Single Face
        • Cull Degenerate Mesh Faces
        • Swap Mesh Edge
        • Unify Mesh Normals
      • Mesh Creation
        • Mesh
        • Mesh Patch
        • Mesh From Lines
        • Mesh From Points
        • Shrink Wrap
        • Mesh Boolean Union
      • Mesh Modifications
        • Bevel
        • Merge Faces
        • Add Ngons To Mesh
        • Delete Mesh Ngons
        • Append to mesh
        • Offset Mesh
        • Merge Coplanar Face
      • Vertex and Edge Operations
        • Stitch
        • Slide
        • InsertEdge (loop)
        • Inset
        • Crease
        • Remove Crease
        • Insert Point
        • Extrude Mesh
      • Mesh Analysis
        • Polygon Count
        • Mesh Intersect
        • Dup Mesh Hole Boundary
      • Mesh Retopology
        • Quad Remesh
        • Reduce Mesh
        • Triangulate Mesh
        • Quadrangulate Mesh
      • Mesh Repair (Advanced)
        • Apply Mesh
        • Split Mesh Edge
        • Split Disjoint Mesh
      • Apply Mesh UVN
      • Extract Mesh Faces
        • Move
        • Extract Connected Mesh Faces
        • By Aspect Ratio
        • By Edge Length
        • By Area
        • By Draft Angle
        • Extract Mesh Part
        • Copy of Extract Mesh Part
      • Sel Mesh
    • SubD
      • To SubD
      • Display
      • Primitives SubD
        • 3DFace
        • SubDCylinder
        • SubDPlane
        • SubDBox
        • SubDSphere
        • SubDCone
        • SubDTorus
        • SubDTruncatedCone
        • SubDEllipsoid
      • Creation
        • Sweep1
        • Sweep2
        • MultiPipe
        • OffsetSubD
        • Reflect
        • RemoveSymmetry
        • Revolve
        • Loft
        • ExtractControlPolygon
        • ExtrudeSubD
        • ExtractSrf
        • Radiate
      • Edition
        • InsertPoint
        • InsertEdge
        • SubDExpandEdges
        • Append
        • SubDivide
        • Inset
        • Bevel
        • RemoveCrease
        • Crease
        • MergeFaces
        • Smooth
        • Slide
        • Spin Edge
        • Merge Faces
        • Align Vertices
        • Soft Transform
        • Stitch
        • Fill
        • Bridge
        • DeleteFaces
        • QuadRemesh
        • RepairSubD
        • PackSubDFaces
        • SetPerFaceColorByFacePack
        • Soft Transform
      • Selection
        • Edge
        • Face
        • Vertex
        • Object
        • SelEdgeLoop
        • SelFaceLoop
        • SelEdgeRing
        • SelSubDEdges
        • FaceEdgeVertexToggle
        • Select SubD
        • SelFacesToBoundary
        • SelBrush
        • Named Selections
        • MakeSubDFriendly
      • ToNURBS
    • Transform
      • Center
      • Move
        • Move
        • Move By Normal
        • Move On Objects
        • Move Random
      • Copy
        • Copy
        • Copy on Objects
      • Rotate
        • Rotate
        • Rotate 3D
      • Scale
        • Scale
          • Scale 1D
          • Non-Uniform
          • Scale by Plane
          • Scale 2D
        • Scale By Dimensions
        • Scale By Weight
        • Scale by Center
      • Mirror
        • Mirror
        • Pair
        • Mirror Opposite
        • Mirror Quad
      • Orient
        • Orient
        • Orient by 3 Points
        • Orient on Surface
        • Quick Orient on Surface
        • Orient Curve To Edge
        • Orient Curve
        • Set XYZ Coordinates
        • Project to CPlane
        • Remap to CPlane
      • Align
      • Align Gems
      • Array
        • Array
          • ArrayPolar
          • ArrayCrv
        • Pattern
        • Quick Array Polar
        • Quick Array On Curve
        • Array along Surface
      • Deformation
        • Quick Taper
        • Quick Bend
        • Quick Twist
        • Quick Flow
        • Quick Flow by Surface
        • Rhino Tools
          • Splop
          • Taper
          • Bend
          • Twist
          • Flow Along Curve
          • Flow Along Surface
          • Shear
      • Advanced
        • Maelstrom
        • Sel Controls
        • Cage
        • Cage Edit
        • Sel Captives
        • Cage Release
    • Shanks
      • Ring Curve
      • Cut By Ring Size
      • Classic
      • Cathedral
      • Signet Ring
      • Eternity Ring
      • Advanced Ring
      • Wedding ring
    • Diamonds
      • Gem Studio
      • Baguette Studio
      • Gem Creator
      • By Curves
        • Gems on Curve
        • Gems on Curve - Advanced
        • Gems on 2 Curves
        • Gems on Network
        • Gems by Circles
      • Pearl
      • Cabochon
      • Gemsets
        • Peghead
        • Bezel
        • Basket
        • Halo
        • Cluster
        • Dynamic Prongs
        • Cutter
        • Micro Setting
      • Pave
        • Pave
        • Pave along Surface
        • Automatic Pave
      • Gem Tools
        • Gem Info
        • Gems Orientation
        • Color by Size
        • Gems Center
        • Recover
        • Curve from Gems
        • Gem Curve
        • Gems Offset
        • Gems Move
        • Copy by Gems
        • Rotate Gems - Left or Right
        • Turn upside down
        • Flip Plane
    • Accessories
      • Bead
      • Bail
      • Charm
      • Bangle
      • Named Pendant
      • Try On
      • Milgrain
      • Rope
      • Hinge
      • Link
      • Chain
      • User Element
      • Pattern
      • Voronoi
      • Honeycomb
      • Texture 3D
    • Drafting
      • Report
      • Layout
      • Add Details
      • Metals List
      • Metals List By Selection
      • Breakdown Metals
      • Breakdown Gems
      • Breakdown Processes
      • Breakdown Extras
      • Gems Map
      • Gems List
      • Gem List to Excel CSV
      • Add Logo
      • Dimensions
      • Generate Dimensions
      • Hatch and Line Type
      • Text and Dots
      • Make 2D
      • Clipping Sections
      • Extract Line Type Segments
      • Generate Dimensions
    • Analyze
      • Weight
        • Weight
        • Weight by Selection
        • Weight by Area
      • Direction
        • Show Direction
        • Flip Direction
      • Measurement
        • Evaluate Point
        • Length
        • Distance
        • Angle
        • Diameter
        • Radius
        • Curve Deviation
        • Closest Points
      • Thickness
      • Global Thickness
      • Balancer Checker
      • Show Edges
      • Check Objects
      • Sel Bad Objects
    • Rendering
      • Render & Animation
      • How to create a rendered image
      • How to create a turntable video
      • Apply Design & Render Materials
      • Safe Frame
      • Batch Rendering
      • Lying on the ground
      • Pair
      • Keyshot
      • Panels
        • Environment
        • Materials
        • Lights
        • Textures
        • Ground
        • Library
      • Lights
        • Point Light
        • Directional Light
        • Rectangular int Light
        • Linear Light
        • Light Properties
        • Edit Light by Highlight Location
        • Set Spotlight to View
        • Edit Light by Looking
        • Set View to Spotlight
      • Sync
        • Set Render Color
        • Match Identical Material
        • Synchronize Render Color
        • Set Material Source Layer
        • Merge Identical
      • Textures
        • Show Mapping
        • Hide Mapping
        • Planar Mapping
        • Box Mapping
        • UV Mapping
        • Spherical Mapping
        • Cylindrical Mapping
        • Remove Mapping Channel
        • Unwrap Texture
        • Edit Object Texture Mapping Coordinates
        • Apply Custom Texture Mapping
        • Extract Custom Mapping
        • Pack Textures
        • Unpack Textures
        • Refresh All Textures
        • Match Texture Mapping
      • Advanced
        • Curve Piping
        • Softening
        • Shutlining
        • Thickness
        • Displacement
    • Manufacturing
      • Breakdown Settings
      • Import to Layers
      • Distribute
      • Copies
      • Quick Check
      • Automatic Repair STL
      • Repair
      • Reduce Mesh
      • Thickness
      • Show Edges
      • Global Thickness
      • Check
      • Ring Resizer
      • Identifyer
      • Sprue Single
      • Sprue Multiple Copies
      • Sprue Inner Tree
      • Sprue Inner Branches
      • Sprue External Tree
      • Preload
      • Export from Layers
      • Export All in One
      • 3D Print
  • Tutorials
    • Overview
    • Kickstart: From idea to Creation
      • Stud Earrings
        • Selecting the Diamond
        • Choosing the Basket Setting
        • Adjusting the Prong Rails
        • Adding the Post and Push
        • Pose: Pair and Lying on the ground
        • Apply high-quality materials and render
        • Video: Step by Step
      • Floating Diamond Ring
        • Shank
        • Socket Curve
        • Create a Solid Shape
        • Boolean and Fillet
        • Gemstones
        • Cutter
        • Pose, Apply Materials and Render
        • Video: Step by Step
      • Tension Ring
        • Shank
        • Shank Parameters
        • Add and Place Gem
        • Cutter
        • Create a Collection
        • Apply materials and render
        • Video: Step by Step
      • Pearl and Diamond Earrings
        • Download
        • Use Curator
        • Use Elements from curator
        • Pose elements and add a Pearl
        • Create Pair
        • Apply Materials and Render
        • Video: Step by Step
    • Crafting Engagement Masterpieces
      • Halo Cathedral Ring
        • Gem Studio
        • Halo Setting
        • Halo Gems
        • Prongs Settings
        • Cathedral Shank
        • Cathedral: Gems
        • Shank: Prongs Settings
        • Extended Prongs
        • Apply Materials and Render
        • Video: Step by Step
      • Cushion Engagement Ring
        • Reference Curve and Gem Studio
        • Place Gem
        • Basket Settings
        • Shank
        • Shank Gems
        • Apply Materials
        • Pose and Render
        • Video: Step by Step
      • Solitaire Ring Collection
      • Solitaire Collection: First Ring
        • Reference Curve and Gem
        • Create the Basket
        • Basket Rails
        • Create Shank
        • Create Fittings for Casting
        • Appy materials and Render
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Second Ring
        • Reference Curve and Gem
        • Peghead Setting
        • Create the Shank
        • Shank Profiles
        • Adjust the Peg Head
        • Render and Pose
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Third Ring
        • Reference Curve and Gem Positioning
        • Basket Setting
        • Shank Helix
        • Helix Profiles
        • Sweep rails
        • Cap
        • Loft
        • Render
        • Curator: Save Third Ring
        • Video: Step by Step
      • Solitaire Collection: Final Render
    • Iconic Fashion Creations
      • Fashion Ring
        • Reference Curve
        • Create and pose
        • Bezel Setting
        • Quick Flow
        • Profile command: Create the shank
        • Edit Profiles
        • Apply materials and Render
        • Video: Step by Step
      • Fantasy Ring
        • Gem Studio
        • Gem Setting: Bezel
        • Stunning Fantasy
        • Quick Array Polar
        • Shank
        • Bridge and Gems
        • Prongs
        • Render
        • Video: Step by Step
      • Advanced Ring
        • Create Reference Curve
        • Gems Studio
        • Bezel Setting
        • Shank
        • Shank Profiles
        • Bezel Details
        • Apply Materials and Render
        • Video: Step by Step
      • Bezel Set
      • Bezel Set: Pendant
        • Reference Curves
        • Offset and Group
        • Curves Pattern
        • Gem by Circles
        • Bezel Setting
        • Apply Style and Curator Save
        • Bail
        • Video: Step by Step
      • Bezel Set: Earring
        • Reference Curve
        • Add the Reference Image: Set the Size
        • Create the Pattern
        • Gem Creation and Bezel Set
        • Post and Push
        • Pair
        • Pose and Save
        • Video: Step by Step
      • Bezel Set: Ring
        • Reference Curve
        • Reference Line
        • Create the pattern
        • Quick Flow
        • Gems and Bezel Set
        • Video: Step by Step
      • Bezel Set: Render
        • Add models
        • Pose
        • Cutters
        • Apply Materials: Pendant and Earrings
        • Save Viewport Position
        • Apply Materials: Ring
        • Video: Step by Step
    • Master in Jewelry Rendering in Cycles
      • Import files
      • Organizing our model
        • Organizing by layers
        • RhinoArtisan Layers
        • Group and Ungroup
        • Show and Hide
        • Selection Mode: Outliner
        • Selection Mode: By Color
        • Selection Mode: By Layer
        • Matching Properties
        • Exercise: Organizing our model
      • Applying Materials
        • Display Modes
        • Materials for design and rendering
        • Applying Design Materials
        • Applying Render Materials
        • Assignment Modes: By layers
        • Ground
        • Creating and modifying and materials
        • Importing external materials
        • Exercise: Applying Materials
      • Posing
        • Getting to know the workspace
        • Transform: Move
        • Transform: Copy
        • Transform: Rotate
        • Lying on the Ground
        • Pair
        • Safe Frame
        • Managing Poses
        • Exercise: Posing
      • Enviroments
        • Applying Environments
        • Creating and Editing Environments
        • Exercise: Environments
      • Rendering
        • Rendering Panel
        • Render and Animation
        • Exercise Resolution and Quality
        • Post Effects
        • Advanced Gems Render: Cutters
    • Timeless Jewels
      • Halo Pendant
        • Create Main Gem
        • Halo Setting
        • Add Bail
        • Create the Scene
        • Rendering Settings
        • Video: Step by Step
      • Halo Cathedral
        • Setting Up Your Shank
        • Adding the Center Diamond
        • Creating the Halo Setting
        • Rendering Your Design
        • Video: Step by Step
      • Solitaire Ring
        • Designing the Shank
        • Diamond and Basket
        • Materials and Render
        • Video: Step by Step
      • Classic Cluster
        • Reference Curve and Gem
        • Cluster Setting
        • Cluster Prongs
        • Main Gem Rail
        • The Ring Band
        • Cutters
        • Apply Materials and Rendering
        • Video: Step by Step
      • Cabochon Ring
        • Setting Up the Shank
        • Creating and Positioning the Cabochon
        • Adjusting the Fit for the Cabochon
        • Shaping the Shank with Boolean Difference
        • Edge Softening, Material Application and Rendering
        • Video: Step by Step
    • Organic SubD Ring Design
      • Overview
      • First Basket: Cushion Gem
        • Reference Curve and Gem
        • Start the First Prong
        • Pose the Prong
        • Bridge the Prongs
        • Finish the Basket and Save it
        • Video: Step by Step
      • Second Basket: Round Gem
        • Round Gem
        • Reference Curves
        • Pipe for Round Basket Prong
        • Refine the Prong
        • Mirror the Prong
        • Second Bridge and Additional Prongs
        • Save in Curator
        • Video: Step by Step
      • Final Ring
        • Preparation and Positioning
        • Bridges Between Baskets
        • Mirror and Classic Shank
        • Cutters
        • Cut by Ring Size
        • Video: Step by Step
      • Apply Material and Render
        • Pose the First Ring
        • Creating Copies Using the Gumball
        • Creating and Positioning the Third Ring
        • Apply Materials for Final Render
        • Adding and Customizing the Ground Plane
        • Finalizing and Rendering the Model
        • Video: Step by Step
  • VIDEO LESSONS
    • Overview
      • Stud Earrings
      • Floating Diamond Ring
      • Tension Ring
      • Pearl and Diamond Earring
      • Halo Cathedral Ring
      • Cushion Engagement Ring
      • Solitaire Collection: First Ring
      • Solitaire Collection: Second Ring
      • Solitaire Collection: Third Ring
      • Solitaire Collection: Rendering
      • Fashion Ring
      • Fantasy Ring
      • Advanced Ring
      • Bezel Set: Pendant
      • Bezel Set: Earring
      • Bezel Set: Ring
      • Bezel Set: Render
      • Halo Pendant
      • Timeless Halo Ring
      • Solitaire Ring
      • Classic Cluster Ring
      • Cabochon Ring
      • Organic SubD Ring
  • Frequently Asked Questions
    • Pricing and Licensing
      • How can I purchase RhinoArtisan?
      • Does RhinoArtisan include Rhino?
    • Installation and Updates
      • How can I update Rhino?
      • How can I install RhinoArtisan?
      • Rhino 8 doesn't load RhinoArtisan. What can I do?
      • How can I know which version of Rhino I'm using?
      • What version of RhinoArtisan I'm using?
      • How can I update RhinoArtisan?
      • How to display the toolbar?
      • Rhino 8 and .NET Core 7: What Does It Mean?
    • Usage Questions
      • How to restore the user interface layout?
      • How to import textures on RhinoArtisan
      • How can I learn to use RhinoArtisan?
      • How to disable the tripod?
      • How to move my license to another computer
      • How to modify a translation in RhinoArtisan?
    • 3D Printing
      • How can I integrate RhinoArtisan into my printer's 3D printing software?
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PreviousMesh From PointsNextMesh Boolean Union

Last updated 5 months ago

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Shrink Wrap

The ShrinkWrap command generates a mesh that wraps around the selected geometry, including NURBS surfaces, SubD objects, meshes, point clouds, and point objects. This command is highly useful in a variety of applications, such as 3D printing, reverse engineering, and repairing broken or complex geometry. It can create solid meshes from the union of multiple input objects or from fragments of 3D scan data, and it ensures the output mesh is valid and closed.


Use Cases

  • 3D Printing: Create a mesh suitable for 3D printing applications.

  • Solid Mesh Creation: Generate a single solid mesh from multiple objects or 3D scan fragments.

  • Mesh Repair: Repair broken meshes or geometry with self-intersections.

  • Reverse Engineering: Create meshes from point clouds or NURBS surfaces for reverse engineering.

  • Offset Meshes: Create meshes with offsets, useful for shell operations.


Steps to Use

  1. Start the Command: Type ShrinkWrap in the command line or select the command from the menu.

  2. Select the Geometry: Select the geometry you want the mesh to wrap around. This can include NURBS surfaces, SubDs, meshes, point clouds, or point objects.

  3. Adjust the Options: Customize the mesh output using the available command-line options.


Command-line Options

  • Target Edge Length: Sets the approximate length of the edges in the output mesh.

    • Default is calculated automatically.

    • The edge length deviates more with higher Polygon Optimization settings.

  • Offset: Offsets the output mesh by a specified distance.

    • Positive values inflate the mesh (adds more faces).

    • Negative values shrink the mesh (reduces face count).

    • The offset distance has less influence on the target edge length.

  • Smoothing Iterations:

    Defines the smoothing strength for the mesh output.

    • Set to 0 to disable smoothing.

    • Higher values reduce mesh faces and deflate the mesh more.

  • Polygon Optimization % [0-100]: Reduces the number of polygons adaptively, keeping faces along hard edges intact.

    • A higher percentage reduces more faces.

  • Inflate Vertices and Points: Constructs the output mesh from each vertex/point of the input geometry.

    • Enabled by default for point clouds or point objects.

    • Disabled for other object types like SubDs or NURBS surfaces, but can be enabled manually.

    • Meshes will merge when inflated meshes intersect.

  • Fill Holes in Input Objects: Fills holes in the input objects before mesh creation.

    • Helpful for closing micro gaps or other minor issues in the input geometry.

    • Has no effect for point clouds or when Inflate Vertices and Points is enabled.

  • Compute Vertex Colors: Adds vertex colors from the original mesh or display colors from point clouds to the resulting mesh.

  • Delete Input Objects: Deletes the input objects if the output mesh is successfully created.

  • Preview: Displays a preview of the resulting mesh during the command session.

  • Draw Mesh Wires: Displays the wireframe of the preview mesh.

  • Hide Input Objects: Hides the original input objects during the mesh preview.


Use Case Example

  1. Creating a Mesh for 3D Printing:

    • Start the ShrinkWrap command.

    • Select your NURBS surfaces or point cloud data.

    • Set the Target Edge Length to your desired resolution for the mesh.

    • Enable Polygon Optimization to reduce unnecessary faces while preserving hard edges.

    • Optionally, adjust the Offset if you want to inflate or shrink the mesh.

    • Preview the mesh and adjust smoothing settings if necessary.

    • Click OK to finalize and create the mesh.

  2. Repairing a Broken Mesh:

    • Use the Fill Holes in Input Objects option to close any gaps in the geometry.

    • Set a negative Offset value if you want to shrink the mesh and reduce its face count.

    • Use Smoothing Iterations to clean up any irregularities in the geometry.

    • Preview the results and finalize the mesh creation.