Last updated
Last updated
The OffsetMesh command copies a mesh by moving the vertices a specified distance with different direction modes.
Picks a point as the starting point of the offset distance.
UseVertexNormals
Offsets a mesh based on vertex normals.
Yes: Offsets a mesh in the average direction of all vertex normals in the mesh. If the average vector is 0 (e.g., a mesh sphere), the CPlane normal will be used.
No: Offsets a mesh by moving the vertices in their normal directions.
Flip: Changes the offsetting side of the picked mesh among the meshes being offset.
Changes the offsetting side of all the selected meshes.
Picks the offset direction manually.
Yes: The offset distance is picked by the mouse cursor.
No: The offset distance is constrained to the previous distance. Input a number and press Enter to change the distance.
Deletes (Yes) or keeps (No) the input objects.
Specifies if a wall will be added alongside to join the original and offset meshes.
Yes
No
Yes: Offsets a mesh to both sides. Each side offsets the specified distance.
No: Offsets a mesh to a single side.
Yes: The original and offset meshes will be a single object even though they do not touch.
No: The original and offset meshes will be separate.
Yes : The preview follows the mouse cursor.
Left-click offsets the mesh to the preview location.
Right-click offsets the mesh to the input distance.
No: The preview is static at the input distance. The cursor location does not affect to the result.