Add a picture plane

The Picture command draws a rectangular planar surface with the specified image assigned to its material and sets the object to Renderedarrow-up-right display mode similar to using the SetObjectDisplayModearrow-up-right command.

Steps

  1. Select one of the supported image file typesarrow-up-right.

    Or, press Ctrl+V if there is an image stored in Clipboard.

  2. Pickarrow-up-right the first corner of the plane.

  3. Pick the other corner, or type the length. The defining rectangle retains the same aspect (length to width) ratio as the image.

Tips


Command-line options

(Default) Draws the rectangle using two opposite corners.

3Point Draws the rectangle using two adjacent corner locations and a location on the opposite side.

EdgeMidpoint Draws the rectangle from the midpoint of the first edge, an end of the edge, and a location on the opposite side.

Vertical Draws the rectangle perpendicular to the construction plane.

Center Draws the rectangle from the center point and a corner.

AroundCurve Draws a rectangle perpendicular to a curve.

Steps

1to1

Pick a point to place the Picture plane. The plane size will be the print size of the bitmap image calculated from the resolution (dots-per-inch) and the pixel dimension.


Picture material properties

Name The name of the material.

  • When an image file is dragged to a Rhino object, a Picture material is created and assigned to the object. The image file name becomes the material name.

  • Tiling cannot be modified for a picture texture.

Picture

The Picture contains a simple bitmap image.


Texture

Name The path and name of the bitmap file.

See also Bitmap Texturearrow-up-right.

Self-illumination

The Self-Illumination option causes the image to always display at full intensity and is not affected by light or shadow.

Self-Illumination off (left), and on (right).

Grayscale The Grayscale option sets the image color to 256-gray.

Browse in folder Select an external bitmap image file on the computer.

Remove texture Delete the texture being added.


Transparency

Specifies transparency settings for the image. Specify a transparent color to be used as an alpha channel if no alpha channel is specified in the image.

Transparency is not supported when using JPEG (.jpg; .jpeg), PCX (.pcx), or Windows Bitmap (.bmp).

Use alpha channel Specifies that the image alpha channel be used to determine transparency.

Use color mask Specifies that a color in the image be used to determine transparency.

Color selector Tolerance: The tolerancearrow-up-right to be used to determine if the texture's color matches the transparency color.

Object transparency Sets the amount of transparency for the entire object.

For more information, please refer to the Rhino documentationarrow-up-right.

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