RhinoArtisan 6.0
  • Getting Started
    • What is RhinoArtisan
    • Introduction
    • How to download, install and activate your license
    • System Requirements
    • Technical Support
    • RhinoArtisan Website
    • Buy RhinoArtisan
    • Licensing
      • Cloud Zoo
        • Setup for Administrators
        • Setup for Users
  • Retail
    • Boutique
    • Components
    • Included Collections
    • Bring your jewelry collections to life
      • Add the Magic: Details that Sell
    • Import Collection
    • Collections Management
  • User Interface
    • Rhino and RhinoArtisan Interface
    • Toolbar and Menu in Rhino
    • Ribbon
    • Panels
      • Outliner
        • Apply Style
      • Commands
      • Layers
      • Quick Gems
      • Curator
      • Recent Commands
      • Render and Animation
      • Panels Management
      • Breakdown Details
      • Technical Chart
      • Retail
      • Report
    • Middle Button
    • Toolbar in RhinoArtisan interface
    • Options
    • User Folder
    • Languages
  • Commands
    • File
      • File Controls
      • Revert and Open File Location
      • Clipboard Functions
      • System Utilities
      • Creative Suite
    • Curve
      • Basic Geometry
        • Point
        • Line
        • Rectangle
        • Polygons
        • Circle
        • Ellipse
        • Arc
      • Curve
      • Spiral
      • Helix
      • From 2 Views
      • Cross Section
      • CPlane
      • Interpolate on Surface
      • Advanced Curve
      • Assets
      • Waves
      • Cross
      • Text On Curve
      • Raster to Vector
      • Auto Join
      • Add Sketches
    • Surface
      • Add a picture plane
      • Sweep 1 Rail
      • Sweep 2 Rail
      • Curves On 1 Rail
      • Curves On 2 Rails
      • Corners
      • Fit Plane Through Points
      • Rectangle
      • Cutting Plane
      • Edges
      • From Planar curves
      • Loft
      • Network
      • Patch
      • Blend
      • Revolve
      • Rail Revolve
      • Drape
      • Heightfield
      • Extrude
        • Extrude Curve
        • Extrude Curve to Point
        • Extrude curve tapered
        • Extrude Curve Along Curve
        • Normal to Surface
        • Ribbon
      • Fillet
        • Fillet Surface
        • Fillet Variable
        • Fillet Surface to Rail Curve
        • Fillet Surface to Curve
        • Chamfer
        • Variable Chamfer
        • Connect
        • Match
        • Offset
        • Variable Offset
        • Extend
        • Merge
      • Split and Refit Surface
      • Convert to Single Spans
      • Divide Surface Along Creases
      • Shrink Trimmed Surface
      • Surface Tangent
      • Smash
      • Unroll Developable Surface
      • Flatten Surface
      • Refit Surface to Tolerance
      • Adjust Closed Surface Seam
      • Rebuild
      • Rebuild Edges
    • Solid
      • Basic Geometry
        • Box
        • Sphere
        • Cylinder
        • Cone
        • Torus
        • Ellipsoid
        • Cylinder
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        • Torus
        • Ellipsoid
        • Tube
        • Pyramid
      • Extrusion
        • Extrude
        • Extrude Surface
        • Extrude Curve To Point
        • Extrude Surface To Point
        • Extrude Curve Tapered
        • Extrude Surface Tapered
        • Extrude Curve Along Curve
        • Extrude Surface Along Curve
        • Boss
        • Rib
      • Pipe
      • Profiles
      • Shell
      • Curve Shell
      • Cap
      • Cap Round
      • Recess
      • Pull Push
      • Bounding Box
      • Solid Control Points
      • Cut
      • Booleans
        • Boolean Union
        • Boolean Difference
        • Boolean Intersection
        • Boolean Split
      • Fillet & Chamfer
        • Fillet Edge
        • Blend Edge
        • Chamfer Edge
        • Fillet Edge
      • Face Edition
        • Move Face
        • Move Untrimmed Edge
        • Move Untrimmed Face
        • Extrude Face
        • Move Face To Boundary
        • Merge All Coplanar Faces
        • Move Edge
      • Join and Unjoin
    • Mesh
      • Mesh Repair
        • Check
        • Repair
        • Align Vertices
        • Weld
        • Match Mesh Edge
        • Fill Mesh Hole
        • Rebuild Mesh
        • Rebuild Mesh Normals
        • Delete Faces
        • Patch Single Face
        • Cull Degenerate Mesh Faces
        • Swap Mesh Edge
        • Unify Mesh Normals
      • Mesh Creation
        • Mesh
        • Mesh Patch
        • Mesh From Lines
        • Mesh From Points
        • Shrink Wrap
        • Mesh Boolean Union
      • Mesh Modifications
        • Bevel
        • Merge Faces
        • Add Ngons To Mesh
        • Delete Mesh Ngons
        • Append to mesh
        • Offset Mesh
        • Merge Coplanar Face
      • Vertex and Edge Operations
        • Stitch
        • Slide
        • InsertEdge (loop)
        • Inset
        • Crease
        • Remove Crease
        • Insert Point
        • Extrude Mesh
      • Mesh Analysis
        • Polygon Count
        • Mesh Intersect
        • Dup Mesh Hole Boundary
      • Mesh Retopology
        • Quad Remesh
        • Reduce Mesh
        • Triangulate Mesh
        • Quadrangulate Mesh
      • Mesh Repair (Advanced)
        • Apply Mesh
        • Split Mesh Edge
        • Split Disjoint Mesh
      • Apply Mesh UVN
      • Extract Mesh Faces
        • Move
        • Extract Connected Mesh Faces
        • By Aspect Ratio
        • By Edge Length
        • By Area
        • By Draft Angle
        • Extract Mesh Part
        • Copy of Extract Mesh Part
      • Sel Mesh
    • SubD
      • To SubD
      • Display
      • Primitives SubD
        • 3DFace
        • SubDCylinder
        • SubDPlane
        • SubDBox
        • SubDSphere
        • SubDCone
        • SubDTorus
        • SubDTruncatedCone
        • SubDEllipsoid
      • Creation
        • Sweep1
        • Sweep2
        • MultiPipe
        • OffsetSubD
        • Reflect
        • RemoveSymmetry
        • Revolve
        • Loft
        • ExtractControlPolygon
        • ExtrudeSubD
        • ExtractSrf
        • Radiate
      • Edition
        • InsertPoint
        • InsertEdge
        • SubDExpandEdges
        • Append
        • SubDivide
        • Inset
        • Bevel
        • RemoveCrease
        • Crease
        • MergeFaces
        • Smooth
        • Slide
        • Spin Edge
        • Merge Faces
        • Align Vertices
        • Soft Transform
        • Stitch
        • Fill
        • Bridge
        • DeleteFaces
        • QuadRemesh
        • RepairSubD
        • PackSubDFaces
        • SetPerFaceColorByFacePack
        • Soft Transform
      • Selection
        • Edge
        • Face
        • Vertex
        • Object
        • SelEdgeLoop
        • SelFaceLoop
        • SelEdgeRing
        • SelSubDEdges
        • FaceEdgeVertexToggle
        • Select SubD
        • SelFacesToBoundary
        • SelBrush
        • Named Selections
        • MakeSubDFriendly
      • ToNURBS
    • Transform
      • Center
      • Move
        • Move
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      • Copy
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      • Rotate
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        • Rotate 3D
      • Scale
        • Scale
          • Scale 1D
          • Non-Uniform
          • Scale by Plane
          • Scale 2D
        • Scale By Dimensions
        • Scale By Weight
        • Scale by Center
      • Mirror
        • Mirror
        • Pair
        • Mirror Opposite
        • Mirror Quad
      • Orient
        • Orient
        • Orient by 3 Points
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        • Quick Orient on Surface
        • Orient Curve To Edge
        • Orient Curve
        • Set XYZ Coordinates
        • Project to CPlane
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      • Align
      • Align Gems
      • Array
        • Array
          • ArrayPolar
          • ArrayCrv
        • Pattern
        • Quick Array Polar
        • Quick Array On Curve
        • Array along Surface
      • Deformation
        • Quick Taper
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        • Quick Twist
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        • Quick Flow by Surface
        • Rhino Tools
          • Splop
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          • Flow Along Curve
          • Flow Along Surface
          • Shear
      • Advanced
        • Maelstrom
        • Sel Controls
        • Cage
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    • Shanks
      • Ring Curve
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      • Classic
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      • Advanced Ring
      • Wedding ring
    • Diamonds
      • Gem Studio
      • Baguette Studio
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        • Gems on Curve - Advanced
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        • Cluster
        • Dynamic Prongs
        • Cutter
        • Micro Setting
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        • Pave
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        • Automatic Pave
      • Gem Tools
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        • Turn upside down
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    • Accessories
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      • Named Pendant
      • Try On
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      • Gem List to Excel CSV
      • Add Logo
      • Dimensions
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      • Hatch and Line Type
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      • Clipping Sections
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    • Analyze
      • Weight
        • Weight
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      • Measurement
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      • Thickness
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      • Balancer Checker
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    • Rendering
      • Render & Animation
      • How to create a rendered image
      • How to create a turntable video
      • Apply Design & Render Materials
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      • Panels
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      • Sync
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      • Textures
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      • Advanced
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      • Preload
      • Export from Layers
      • Export All in One
      • 3D Print
  • Tutorials
    • Overview
    • Kickstart: From idea to Creation
      • Stud Earrings
        • Selecting the Diamond
        • Choosing the Basket Setting
        • Adjusting the Prong Rails
        • Adding the Post and Push
        • Pose: Pair and Lying on the ground
        • Apply high-quality materials and render
        • Video: Step by Step
      • Floating Diamond Ring
        • Shank
        • Socket Curve
        • Create a Solid Shape
        • Boolean and Fillet
        • Gemstones
        • Cutter
        • Pose, Apply Materials and Render
        • Video: Step by Step
      • Tension Ring
        • Shank
        • Shank Parameters
        • Add and Place Gem
        • Cutter
        • Create a Collection
        • Apply materials and render
        • Video: Step by Step
      • Pearl and Diamond Earrings
        • Download
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        • Create Pair
        • Apply Materials and Render
        • Video: Step by Step
    • Crafting Engagement Masterpieces
      • Halo Cathedral Ring
        • Gem Studio
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        • Cathedral: Gems
        • Shank: Prongs Settings
        • Extended Prongs
        • Apply Materials and Render
        • Video: Step by Step
      • Cushion Engagement Ring
        • Reference Curve and Gem Studio
        • Place Gem
        • Basket Settings
        • Shank
        • Shank Gems
        • Apply Materials
        • Pose and Render
        • Video: Step by Step
      • Solitaire Ring Collection
      • Solitaire Collection: First Ring
        • Reference Curve and Gem
        • Create the Basket
        • Basket Rails
        • Create Shank
        • Create Fittings for Casting
        • Appy materials and Render
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Second Ring
        • Reference Curve and Gem
        • Peghead Setting
        • Create the Shank
        • Shank Profiles
        • Adjust the Peg Head
        • Render and Pose
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Third Ring
        • Reference Curve and Gem Positioning
        • Basket Setting
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        • Loft
        • Render
        • Curator: Save Third Ring
        • Video: Step by Step
      • Solitaire Collection: Final Render
    • Iconic Fashion Creations
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        • Reference Curve
        • Create and pose
        • Bezel Setting
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        • Profile command: Create the shank
        • Edit Profiles
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        • Video: Step by Step
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        • Quick Array Polar
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        • Prongs
        • Render
        • Video: Step by Step
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        • Apply Materials and Render
        • Video: Step by Step
      • Bezel Set
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        • Reference Curves
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        • Apply Style and Curator Save
        • Bail
        • Video: Step by Step
      • Bezel Set: Earring
        • Reference Curve
        • Add the Reference Image: Set the Size
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        • Gem Creation and Bezel Set
        • Post and Push
        • Pair
        • Pose and Save
        • Video: Step by Step
      • Bezel Set: Ring
        • Reference Curve
        • Reference Line
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        • Quick Flow
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        • Video: Step by Step
      • Bezel Set: Render
        • Add models
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        • Save Viewport Position
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        • Video: Step by Step
    • Master in Jewelry Rendering in Cycles
      • Import files
      • Organizing our model
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      • Posing
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        • Exercise: Posing
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        • Exercise: Environments
      • Rendering
        • Rendering Panel
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        • Advanced Gems Render: Cutters
    • Timeless Jewels
      • Halo Pendant
        • Create Main Gem
        • Halo Setting
        • Add Bail
        • Create the Scene
        • Rendering Settings
        • Video: Step by Step
      • Halo Cathedral
        • Setting Up Your Shank
        • Adding the Center Diamond
        • Creating the Halo Setting
        • Rendering Your Design
        • Video: Step by Step
      • Solitaire Ring
        • Designing the Shank
        • Diamond and Basket
        • Materials and Render
        • Video: Step by Step
      • Classic Cluster
        • Reference Curve and Gem
        • Cluster Setting
        • Cluster Prongs
        • Main Gem Rail
        • The Ring Band
        • Cutters
        • Apply Materials and Rendering
        • Video: Step by Step
      • Cabochon Ring
        • Setting Up the Shank
        • Creating and Positioning the Cabochon
        • Adjusting the Fit for the Cabochon
        • Shaping the Shank with Boolean Difference
        • Edge Softening, Material Application and Rendering
        • Video: Step by Step
    • Organic SubD Ring Design
      • Overview
      • First Basket: Cushion Gem
        • Reference Curve and Gem
        • Start the First Prong
        • Pose the Prong
        • Bridge the Prongs
        • Finish the Basket and Save it
        • Video: Step by Step
      • Second Basket: Round Gem
        • Round Gem
        • Reference Curves
        • Pipe for Round Basket Prong
        • Refine the Prong
        • Mirror the Prong
        • Second Bridge and Additional Prongs
        • Save in Curator
        • Video: Step by Step
      • Final Ring
        • Preparation and Positioning
        • Bridges Between Baskets
        • Mirror and Classic Shank
        • Cutters
        • Cut by Ring Size
        • Video: Step by Step
      • Apply Material and Render
        • Pose the First Ring
        • Creating Copies Using the Gumball
        • Creating and Positioning the Third Ring
        • Apply Materials for Final Render
        • Adding and Customizing the Ground Plane
        • Finalizing and Rendering the Model
        • Video: Step by Step
  • VIDEO LESSONS
    • Overview
      • Hoop Earrings
      • Snowflake Jewelry
      • Pave Diamond Ring: Automatic Pave
      • Anchor Chain Earrings
      • Stud Earrings
      • Floating Diamond Ring
      • Tension Ring
      • Pearl and Diamond Earring
      • Halo Cathedral Ring
      • Cushion Engagement Ring
      • Solitaire Collection: First Ring
      • Solitaire Collection: Second Ring
      • Solitaire Collection: Third Ring
      • Solitaire Collection: Rendering
      • Fashion Ring
      • Fantasy Ring
      • Advanced Ring
      • Bezel Set: Pendant
      • Bezel Set: Earring
      • Bezel Set: Ring
      • Bezel Set: Render
      • Halo Pendant
      • Timeless Halo Ring
      • Solitaire Ring
      • Classic Cluster Ring
      • Cabochon Ring
      • Organic SubD Ring
  • Frequently Asked Questions
    • Pricing and Licensing
      • How can I purchase RhinoArtisan?
      • Does RhinoArtisan include Rhino?
    • Installation and Updates
      • How can I update Rhino?
      • How can I install RhinoArtisan?
      • Rhino 8 doesn't load RhinoArtisan. What can I do?
      • How can I know which version of Rhino I'm using?
      • What version of RhinoArtisan I'm using?
      • How can I update RhinoArtisan?
      • How to display the toolbar?
      • Rhino 8 and .NET Core 7: What Does It Mean?
    • Usage Questions
      • How to restore the user interface layout?
      • How to import textures on RhinoArtisan
      • How can I learn to use RhinoArtisan?
      • How to disable the tripod?
      • How to move my license to another computer
      • How to modify a translation in RhinoArtisan?
    • 3D Printing
      • How can I integrate RhinoArtisan into my printer's 3D printing software?
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  • Automatic Pave
  • How it Works
  • Gems
  • Prongs
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  1. Commands
  2. Diamonds
  3. Pave
PreviousPave along SurfaceNextGem Tools

Last updated 2 months ago

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Automatic Pave

This feature will be availabe in the 6.2 Update

The Automatic Pavé command efficiently distributes gemstones of predefined sizes onto a surface. This distribution can be executed in two distinct modes:

  1. Origin-Based Mode – Users select a starting point on the surface from which the pavé pattern expands.

  2. Edge-Based Mode – The distribution begins from the outer edges of the surface and progresses inward.

Additionally, the command provides the option to automatically generate the necessary prongs to secure the stones within the pavé, as well as drill holes to accommodate each gemstone in the desig

How it Works

When clicking on the Automatic Pavé icon, the command opens in the Artisan panel. The first step is to select the object where the pavé will be applied. This can be a surface, polysurface, mesh, or SubD object.

The command is divided into three different tabs:

Gems – Provides tools to create the pavé and set the parameters for gemstone sizes.

Prongs – Includes tools for generating the prongs that will secure the gemstones.

Drills – Allows the creation of drill holes for each gemstone in the pavé.

Within this tab, the first options available are the two gemstone distribution modes:

The pavé starts from a specific point defined by the user within the object's surface.

Once the starting point is specified, a set of circles will appear, indicating where the gemstone distribution will begin and the direction of construction. A dark dot will be visible, which can be moved to adjust the distribution direction.

After setting the desired direction, right-clicking will confirm the adjustment and initiate the distribution calculations.

Once the mathematical distribution of the pavé is complete, users can begin the refinement process. It's important to note that the automatic calculation and geometric distribution may not always align with aesthetic preferences.

To achieve a customized pavé, users can:

  • Move gemstones – Shift individual stones, pushing neighboring ones to adapt to the new placement.

Additionally, users can manually add gemstones by selecting one of the predefined sizes from the Gem Sizes panel and clicking on a point on the surface to place it. If a newly placed gemstone intersects with another, both gemstones will turn red, signaling areas that need adjustment. To resolve these intersections, users can:

  • Move or resize gemstones to create more space.

  • Refresh the command to recalculate and reposition the gemstones automatically.

At any point during the automatic pavé construction process, users can stop the process by clicking the Stop button, located at the top of the panel next to the Refresh button.

There are also tools available to apply symmetry in the construction of the pavé, and a button to activate or deactivate the editor.

Users can define the minimum distance that gemstones should maintain between each other, as well as the distance from the outermost gemstones to the edge of the surface.

A small panel is also available, showing the total number of gemstones in the pavé and the total diamond material volume. Another small panel allows users to toggle the visibility of gemstones and their respective sizes.

These features give users full control over the design process, allowing for both precise technical adjustments and aesthetic customization.

In some cases, it is preferable to start the pavé construction by placing the outermost gemstones along the edge of the surface first. If users select this option, RhinoArtisan will first calculate the distribution of gemstones along the border and then progressively expand the pavé inward, maximizing surface coverage while maintaining the predefined spacing between stones.

Just like with Point-Based Distribution, users can:

  • Pause the process at any time to manually add, block, or move gemstones before continuing with the distribution.

  • Refine the pavé after the calculation by adjusting gemstone sizes, shifting individual stones, or adding new ones.

  • Recalculate the distribution after making manual modifications to achieve an optimized layout.

This method provides greater control when designing pavé settings, ensuring that the most visible gemstones along the edges are positioned precisely before expanding the pattern into the surface’s interior.

Prong Placement Modes

Additionally, symmetry options can be extremely useful for pieces that allow it, ensuring a balanced and aesthetically pleasing prong layout.

⚠ Note: Prongs will not be added along the outer edge of the pavé, as their placement depends on how the user wants to integrate them with the border. These prongs should be defined manually to suit the specific design needs.

Cutter Configuration Parameters

Users can define how the cutter interacts with different parts of the gemstones, including the Crown, Pavilion, and Girdle. The parameters available allow for complete customization:

  • Height Top – Adjusts the height of the cutter at the uppermost part of the gemstone.

  • Size Top – Defines the width of the cut at the top, controlling how much material is removed.

  • Height Crown – Specifies the cutter height in the crown area (above the girdle), determining how deep the cut extends into this section.

  • Gem Inside – Enables or disables the cutter’s penetration inside the gemstone, allowing for extended cuts if needed.

  • Height Girdle – Controls the cutter’s interaction with the girdle (the widest part of the gemstone), adjusting how it shapes this section.

  • Size Drill – Defines the drill size, affecting the overall diameter of the cut.

  • Height Pavilion – Sets the cutter’s height in the pavilion (the lower portion of the gemstone), allowing for precise shaping.

  • Size Bottom – Determines the width of the cut at the bottom of the gemstone, important for modifying the pavilion.

  • Height Drill – Adjusts the drill’s height, fine-tuning the cut depth.

Drill Shape Options

To accommodate different design requirements, users can choose from three drill shapes:

  • Round

  • Square

  • Hexagonal

These flexible settings allow for highly customizable cuts, whether for functional adjustments or aesthetic refinements in the pavé structure.

Gems

Point-Based Distribution

Adjust gemstone sizes – Increase or decrease the size of specific stones.

Lock selected gemstones – Fix the position of certain stones and recalculate the distribution while preserving them, allowing adjacent stones to adjust accordingly. Click on to unlock .

Delete gemstones – Remove specific stones to fine-tune the design, or to add others.

Edge-Based Distribution

Prongs

The Prongs Tab provides tools for creating and adjusting prongs to secure gemstones within the pavé. It works just like the command, offering both manual and automatic placement options.

Add Prongs: This mode allows you to manually place prongs with your mouse, using a specified diameter. While RhinoArtisan provides guidance, you have full control over the exact placement of each prong.

Delete Prongs: In this mode, you can easily remove any prongs you don’t want by simply selecting them.

Automatic: Yes, you read that right! In Automatic mode, RhinoArtisan will place all the prongs for you, such as those in a pavé setting. Just specify the part of the gem to be covered using the Girdle Inside parameter, along with the minimum diameter, prong length, and the portion under the girdle. RhinoArtisan will handle the rest, placing the prongs with precision.

Move Prongs: As the name suggests, this mode allows you to adjust the position of the prongs as needed.

Cutters

The Cutters Tab provides advanced tools for drilling and shaping the necessary holes to accommodate gemstones within the pavé. It works similarly to our dedicated tool, offering precise control over the drilling process.

Dynamic Prongs
Cutters