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The Materials command opens the Materials panel which specifies the color, finish, transparency, texture, and bump for use by the built-in Rhino renderer.
Materials panel toolbar
The Materials panel has additional browsing tools.
Add material
Click to select an action to create a new material.
Import from material library
Imports a material (.rmtl) from the Render Content library folder.
Create Physically Based material from texture files
Creates a physically based material from image files, or a PBR texture set (.zip).
Steps
Select one or more image files, or a PBR texture set (.zip).
Free or paid PBR texture sets can be from the Internet.
In the dialog, set the material name, texture assignment, texture mapping, and units.
Choose existing
Creates a new material by using an existing material as the template.
Custom materials have all possible settings available in the editor.
Click the search box (magnifying glass) to display a menu for searching names, notes, or tags.
Limits the search to names.
Limits the search to notes.
Limits the search to tags.
When tags: is selected, a list of available tags appears. These tags are gathered from the materials, environments, and textures in the document.
In the tags list, arrow keys move up and down and the selected tag is appended to the search.
Type a semicolon to keep the selected tag and append a semicolon to the search.
Backspace removes the last tag from the search.
Once the focus is on the tags list, you can navigate the list using the keyboard with the semicolon and backspace keys appending and removing tags from the search without having to use the mouse.
Thumbnail indicators
The icons at the lower-right corner of a material thumbnail indicate the status of the material.
Pointing the mouse cursor to the icon shows information about the missing images.
Blend
Creates a new material.
Custom
Creates a new material.
Double Sided
Creates a new material.
Emission
Creates a new material.
Gem
Creates a new material.
Glass
Creates a new material.
Metal
Creates a new material.
Paint
Creates a new material.
Physically Based
Creates a new material.
Picture
Creates a new material.
Plaster
Creates a new material.
Plastic
Creates a new material.
More types...
Creates a new material from the dialog.
Search
Search Names
Search Notes
Search Tags
The material is used by objects not in selection.
The material is used by objects in selection.
At least one external image used by the material is missing.
If any missing image is detected when Rhino opens a model, the dialog appears.
The option in the dialog stores images in the 3dm file to prevent images from missing.