Last updated
Last updated
The GroundPlane command opens the Ground Plane panel.
The ground plane provides an infinite horizontal platform for the image that stretches to the horizon in all directions positioned at a defined elevation. A ground plane renders much faster than using a surface as a background. Any material can be assigned to the ground plane.
The ground plane does not display in Technical or Wireframe display modes.
On: Turns on the ground plane.
Show underside: Allows the "back" of the ground plane to be visible when viewed from below. Otherwise, the underside is transparent
Height above world XY plane: Sets the ground plane's height above the xy plane.
Automatic: Turns on auto-elevation that moves Ground Plane to the lowest point of the objects in the model. New objects added to the scene may change Ground Plane elevation. Auto-elevation ignores non-meshable* object types.
Effect
Shadow only: Makes the ground plane transparent, but allows shadows to still be cast on it.
Use a material: Assigns a material to the ground plane and edits the material. For information on setting a material, see Materials.
Texture mapping: These settings apply when a texture applied to the ground plane.
X/Y Offset (units): Specifies the offset distance in units from 0,0,0.
X/Y Size (units): Specifies the size in units of the texture.
Rotation: Specifies the rotation angle of the texture from 0.