The GroundPlane command opens the Ground Plane panel.
The ground plane provides an infinite horizontal platform for the image that stretches to the horizon in all directions positioned at a defined elevation. A ground plane renders much faster than using a surface as a background. Any material can be assigned to the ground plane.
The ground plane does not display in Technical or Wireframe display modes.
On: Turns on the ground plane.
Show underside: Allows the "back" of the ground plane to be visible when viewed from below. Otherwise, the underside is transparent
Height above world XY plane: Sets the ground plane's height above the xy plane.
Automatic: Turns on auto-elevation that moves Ground Plane to the lowest point of the objects in the model. New objects added to the scene may change Ground Plane elevation. Auto-elevation ignores non-meshable* object types.
Effect
Shadow only: Makes the ground plane transparent, but allows shadows to still be cast on it.
Use a material: Assigns a material to the ground plane and edits the material. For information on setting a material, see Materials.
Texture mapping: These settings apply when a texture applied to the ground plane.
X/Y Offset (units): Specifies the offset distance in units from 0,0,0.
X/Y Size (units): Specifies the size in units of the texture.
Rotation: Specifies the rotation angle of the texture from 0.
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