Last updated
Last updated
Using this command, you can select a surface and cover it with a fantastic Texture 3D, a three-dimensional interpretation of a 2D texture using it as a height map. It's especially useful for applying complex texturing to your designs.
This command requires two elements: an image and a surface.
You can choose which texture to use by clicking on the left selection square; this will open your available textures.
With the right selection button, you can choose which object to apply the Texture 3D.
Below are the measurements of the texture, from its stretching in U and V to its displacement, height, and rotation. You also have the option to align the texture in its four corners or mirror it on two axes.
The Resolution slider is at the bottom, letting you adjust the quality of the resulting texture.
An important point is that the texture's appearance on the object is always shown, but the texture won't be fully calculated until we click the Preview button.
Once the preview is displayed, click the Confirm button.
This command is resource-intensive and requires heavy processing on your computer.
An exciting feature of this command is that it uses standard textures and images in JPG or PNG format, allowing us to add our own. You can add more textures by placing them on your User Folder > Textures3D.
We must distinguish between a surface and a trimmed surface to understand this concept. The command uses the entire surface, so if trimmed, it will display something similar to this example.
We will see the following if we use the Show Control Points command (F10).
This surface is a trimmed section of a torus. To address this, we have two options: the first is to create the texture with the surface and trim it, which may not be ideal; the second is to use the Surface > ShrinkTrimmedSurface command, which will recalculate a new surface adjusted to the trim.