RhinoArtisan 6.0
  • Getting Started
    • What is RhinoArtisan
    • Introduction
    • How to download, install and activate your license
    • System Requirements
    • Technical Support
    • RhinoArtisan Website
    • Buy RhinoArtisan
    • Licensing
      • Cloud Zoo
        • Setup for Administrators
        • Setup for Users
  • Retail
    • Boutique
    • Components
    • Included Collections
    • Bring your jewelry collections to life
      • Add the Magic: Details that Sell
    • Import Collection
    • Collections Management
  • User Interface
    • Rhino and RhinoArtisan Interface
    • Toolbar and Menu in Rhino
    • Ribbon
    • Panels
      • Outliner
        • Apply Style
      • Commands
      • Layers
      • Quick Gems
      • Curator
      • Recent Commands
      • Render and Animation
      • Panels Management
      • Breakdown Details
      • Technical Chart
      • Retail
      • Report
    • Middle Button
    • Toolbar in RhinoArtisan interface
    • Options
    • User Folder
    • Languages
  • Commands
    • File
      • File Controls
      • Revert and Open File Location
      • Clipboard Functions
      • System Utilities
      • Creative Suite
    • Curve
      • Basic Geometry
        • Point
        • Line
        • Rectangle
        • Polygons
        • Circle
        • Ellipse
        • Arc
      • Curve
      • Spiral
      • Helix
      • From 2 Views
      • Cross Section
      • CPlane
      • Interpolate on Surface
      • Advanced Curve
      • Assets
      • Waves
      • Cross
      • Text On Curve
      • Raster to Vector
      • Auto Join
      • Add Sketches
    • Surface
      • Add a picture plane
      • Sweep 1 Rail
      • Sweep 2 Rail
      • Curves On 1 Rail
      • Curves On 2 Rails
      • Corners
      • Fit Plane Through Points
      • Rectangle
      • Cutting Plane
      • Edges
      • From Planar curves
      • Loft
      • Network
      • Patch
      • Blend
      • Revolve
      • Rail Revolve
      • Drape
      • Heightfield
      • Extrude
        • Extrude Curve
        • Extrude Curve to Point
        • Extrude curve tapered
        • Extrude Curve Along Curve
        • Normal to Surface
        • Ribbon
      • Fillet
        • Fillet Surface
        • Fillet Variable
        • Fillet Surface to Rail Curve
        • Fillet Surface to Curve
        • Chamfer
        • Variable Chamfer
        • Connect
        • Match
        • Offset
        • Variable Offset
        • Extend
        • Merge
      • Split and Refit Surface
      • Convert to Single Spans
      • Divide Surface Along Creases
      • Shrink Trimmed Surface
      • Surface Tangent
      • Smash
      • Unroll Developable Surface
      • Flatten Surface
      • Refit Surface to Tolerance
      • Adjust Closed Surface Seam
      • Rebuild
      • Rebuild Edges
    • Solid
      • Basic Geometry
        • Box
        • Sphere
        • Cylinder
        • Cone
        • Torus
        • Ellipsoid
        • Cylinder
        • Cone
        • Torus
        • Ellipsoid
        • Tube
        • Pyramid
      • Extrusion
        • Extrude
        • Extrude Surface
        • Extrude Curve To Point
        • Extrude Surface To Point
        • Extrude Curve Tapered
        • Extrude Surface Tapered
        • Extrude Curve Along Curve
        • Extrude Surface Along Curve
        • Boss
        • Rib
      • Pipe
      • Profiles
      • Shell
      • Curve Shell
      • Cap
      • Cap Round
      • Recess
      • Pull Push
      • Bounding Box
      • Solid Control Points
      • Cut
      • Booleans
        • Boolean Union
        • Boolean Difference
        • Boolean Intersection
        • Boolean Split
      • Fillet & Chamfer
        • Fillet Edge
        • Blend Edge
        • Chamfer Edge
        • Fillet Edge
      • Face Edition
        • Move Face
        • Move Untrimmed Edge
        • Move Untrimmed Face
        • Extrude Face
        • Move Face To Boundary
        • Merge All Coplanar Faces
        • Move Edge
      • Join and Unjoin
    • Mesh
      • Mesh Repair
        • Check
        • Repair
        • Align Vertices
        • Weld
        • Match Mesh Edge
        • Fill Mesh Hole
        • Rebuild Mesh
        • Rebuild Mesh Normals
        • Delete Faces
        • Patch Single Face
        • Cull Degenerate Mesh Faces
        • Swap Mesh Edge
        • Unify Mesh Normals
      • Mesh Creation
        • Mesh
        • Mesh Patch
        • Mesh From Lines
        • Mesh From Points
        • Shrink Wrap
        • Mesh Boolean Union
      • Mesh Modifications
        • Bevel
        • Merge Faces
        • Add Ngons To Mesh
        • Delete Mesh Ngons
        • Append to mesh
        • Offset Mesh
        • Merge Coplanar Face
      • Vertex and Edge Operations
        • Stitch
        • Slide
        • InsertEdge (loop)
        • Inset
        • Crease
        • Remove Crease
        • Insert Point
        • Extrude Mesh
      • Mesh Analysis
        • Polygon Count
        • Mesh Intersect
        • Dup Mesh Hole Boundary
      • Mesh Retopology
        • Quad Remesh
        • Reduce Mesh
        • Triangulate Mesh
        • Quadrangulate Mesh
      • Mesh Repair (Advanced)
        • Apply Mesh
        • Split Mesh Edge
        • Split Disjoint Mesh
      • Apply Mesh UVN
      • Extract Mesh Faces
        • Move
        • Extract Connected Mesh Faces
        • By Aspect Ratio
        • By Edge Length
        • By Area
        • By Draft Angle
        • Extract Mesh Part
        • Copy of Extract Mesh Part
      • Sel Mesh
    • SubD
      • To SubD
      • Display
      • Primitives SubD
        • 3DFace
        • SubDCylinder
        • SubDPlane
        • SubDBox
        • SubDSphere
        • SubDCone
        • SubDTorus
        • SubDTruncatedCone
        • SubDEllipsoid
      • Creation
        • Sweep1
        • Sweep2
        • MultiPipe
        • OffsetSubD
        • Reflect
        • RemoveSymmetry
        • Revolve
        • Loft
        • ExtractControlPolygon
        • ExtrudeSubD
        • ExtractSrf
        • Radiate
      • Edition
        • InsertPoint
        • InsertEdge
        • SubDExpandEdges
        • Append
        • SubDivide
        • Inset
        • Bevel
        • RemoveCrease
        • Crease
        • MergeFaces
        • Smooth
        • Slide
        • Spin Edge
        • Merge Faces
        • Align Vertices
        • Soft Transform
        • Stitch
        • Fill
        • Bridge
        • DeleteFaces
        • QuadRemesh
        • RepairSubD
        • PackSubDFaces
        • SetPerFaceColorByFacePack
        • Soft Transform
      • Selection
        • Edge
        • Face
        • Vertex
        • Object
        • SelEdgeLoop
        • SelFaceLoop
        • SelEdgeRing
        • SelSubDEdges
        • FaceEdgeVertexToggle
        • Select SubD
        • SelFacesToBoundary
        • SelBrush
        • Named Selections
        • MakeSubDFriendly
      • ToNURBS
    • Transform
      • Center
      • Move
        • Move
        • Move By Normal
        • Move On Objects
        • Move Random
      • Copy
        • Copy
        • Copy on Objects
      • Rotate
        • Rotate
        • Rotate 3D
      • Scale
        • Scale
          • Scale 1D
          • Non-Uniform
          • Scale by Plane
          • Scale 2D
        • Scale By Dimensions
        • Scale By Weight
        • Scale by Center
      • Mirror
        • Mirror
        • Pair
        • Mirror Opposite
        • Mirror Quad
      • Orient
        • Orient
        • Orient by 3 Points
        • Orient on Surface
        • Quick Orient on Surface
        • Orient Curve To Edge
        • Orient Curve
        • Set XYZ Coordinates
        • Project to CPlane
        • Remap to CPlane
      • Align
      • Align Gems
      • Array
        • Array
          • ArrayPolar
          • ArrayCrv
        • Pattern
        • Quick Array Polar
        • Quick Array On Curve
        • Array along Surface
      • Deformation
        • Quick Taper
        • Quick Bend
        • Quick Twist
        • Quick Flow
        • Quick Flow by Surface
        • Rhino Tools
          • Splop
          • Taper
          • Bend
          • Twist
          • Flow Along Curve
          • Flow Along Surface
          • Shear
      • Advanced
        • Maelstrom
        • Sel Controls
        • Cage
        • Cage Edit
        • Sel Captives
        • Cage Release
    • Shanks
      • Ring Curve
      • Cut By Ring Size
      • Classic
      • Cathedral
      • Signet Ring
      • Eternity Ring
      • Advanced Ring
      • Wedding ring
    • Diamonds
      • Gem Studio
      • Baguette Studio
      • Gem Creator
      • By Curves
        • Gems on Curve
        • Gems on Curve - Advanced
        • Gems on 2 Curves
        • Gems on Network
        • Gems by Circles
      • Pearl
      • Cabochon
      • Gemsets
        • Peghead
        • Bezel
        • Basket
        • Halo
        • Cluster
        • Dynamic Prongs
        • Cutter
        • Micro Setting
      • Pave
        • Pave
        • Pave along Surface
        • Automatic Pave
      • Gem Tools
        • Gem Info
        • Gems Orientation
        • Color by Size
        • Gems Center
        • Recover
        • Curve from Gems
        • Gem Curve
        • Gems Offset
        • Gems Move
        • Copy by Gems
        • Rotate Gems - Left or Right
        • Turn upside down
        • Flip Plane
    • Accessories
      • Bead
      • Bail
      • Charm
      • Bangle
      • Named Pendant
      • Try On
      • Milgrain
      • Rope
      • Hinge
      • Link
      • Chain
      • User Element
      • Pattern
      • Voronoi
      • Honeycomb
      • Texture 3D
    • Drafting
      • Report
      • Layout
      • Add Details
      • Metals List
      • Metals List By Selection
      • Breakdown Metals
      • Breakdown Gems
      • Breakdown Processes
      • Breakdown Extras
      • Gems Map
      • Gems List
      • Gem List to Excel CSV
      • Add Logo
      • Dimensions
      • Generate Dimensions
      • Hatch and Line Type
      • Text and Dots
      • Make 2D
      • Clipping Sections
      • Extract Line Type Segments
      • Generate Dimensions
    • Analyze
      • Weight
        • Weight
        • Weight by Selection
        • Weight by Area
      • Direction
        • Show Direction
        • Flip Direction
      • Measurement
        • Evaluate Point
        • Length
        • Distance
        • Angle
        • Diameter
        • Radius
        • Curve Deviation
        • Closest Points
      • Thickness
      • Global Thickness
      • Balancer Checker
      • Show Edges
      • Check Objects
      • Sel Bad Objects
    • Rendering
      • Render & Animation
      • How to create a rendered image
      • How to create a turntable video
      • Apply Design & Render Materials
      • Safe Frame
      • Batch Rendering
      • Lying on the ground
      • Pair
      • Keyshot
      • Panels
        • Environment
        • Materials
        • Lights
        • Textures
        • Ground
        • Library
      • Lights
        • Point Light
        • Directional Light
        • Rectangular int Light
        • Linear Light
        • Light Properties
        • Edit Light by Highlight Location
        • Set Spotlight to View
        • Edit Light by Looking
        • Set View to Spotlight
      • Sync
        • Set Render Color
        • Match Identical Material
        • Synchronize Render Color
        • Set Material Source Layer
        • Merge Identical
      • Textures
        • Show Mapping
        • Hide Mapping
        • Planar Mapping
        • Box Mapping
        • UV Mapping
        • Spherical Mapping
        • Cylindrical Mapping
        • Remove Mapping Channel
        • Unwrap Texture
        • Edit Object Texture Mapping Coordinates
        • Apply Custom Texture Mapping
        • Extract Custom Mapping
        • Pack Textures
        • Unpack Textures
        • Refresh All Textures
        • Match Texture Mapping
      • Advanced
        • Curve Piping
        • Softening
        • Shutlining
        • Thickness
        • Displacement
    • Manufacturing
      • Breakdown Settings
      • Import to Layers
      • Distribute
      • Copies
      • Quick Check
      • Automatic Repair STL
      • Repair
      • Reduce Mesh
      • Thickness
      • Show Edges
      • Global Thickness
      • Check
      • Ring Resizer
      • Identifyer
      • Sprue Single
      • Sprue Multiple Copies
      • Sprue Inner Tree
      • Sprue Inner Branches
      • Sprue External Tree
      • Preload
      • Export from Layers
      • Export All in One
      • 3D Print
  • Tutorials
    • Overview
    • Kickstart: From idea to Creation
      • Stud Earrings
        • Selecting the Diamond
        • Choosing the Basket Setting
        • Adjusting the Prong Rails
        • Adding the Post and Push
        • Pose: Pair and Lying on the ground
        • Apply high-quality materials and render
        • Video: Step by Step
      • Floating Diamond Ring
        • Shank
        • Socket Curve
        • Create a Solid Shape
        • Boolean and Fillet
        • Gemstones
        • Cutter
        • Pose, Apply Materials and Render
        • Video: Step by Step
      • Tension Ring
        • Shank
        • Shank Parameters
        • Add and Place Gem
        • Cutter
        • Create a Collection
        • Apply materials and render
        • Video: Step by Step
      • Pearl and Diamond Earrings
        • Download
        • Use Curator
        • Use Elements from curator
        • Pose elements and add a Pearl
        • Create Pair
        • Apply Materials and Render
        • Video: Step by Step
    • Crafting Engagement Masterpieces
      • Halo Cathedral Ring
        • Gem Studio
        • Halo Setting
        • Halo Gems
        • Prongs Settings
        • Cathedral Shank
        • Cathedral: Gems
        • Shank: Prongs Settings
        • Extended Prongs
        • Apply Materials and Render
        • Video: Step by Step
      • Cushion Engagement Ring
        • Reference Curve and Gem Studio
        • Place Gem
        • Basket Settings
        • Shank
        • Shank Gems
        • Apply Materials
        • Pose and Render
        • Video: Step by Step
      • Solitaire Ring Collection
      • Solitaire Collection: First Ring
        • Reference Curve and Gem
        • Create the Basket
        • Basket Rails
        • Create Shank
        • Create Fittings for Casting
        • Appy materials and Render
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Second Ring
        • Reference Curve and Gem
        • Peghead Setting
        • Create the Shank
        • Shank Profiles
        • Adjust the Peg Head
        • Render and Pose
        • Curator: Save
        • Video: Step by Step
      • Solitaire Collection: Third Ring
        • Reference Curve and Gem Positioning
        • Basket Setting
        • Shank Helix
        • Helix Profiles
        • Sweep rails
        • Cap
        • Loft
        • Render
        • Curator: Save Third Ring
        • Video: Step by Step
      • Solitaire Collection: Final Render
    • Iconic Fashion Creations
      • Fashion Ring
        • Reference Curve
        • Create and pose
        • Bezel Setting
        • Quick Flow
        • Profile command: Create the shank
        • Edit Profiles
        • Apply materials and Render
        • Video: Step by Step
      • Fantasy Ring
        • Gem Studio
        • Gem Setting: Bezel
        • Stunning Fantasy
        • Quick Array Polar
        • Shank
        • Bridge and Gems
        • Prongs
        • Render
        • Video: Step by Step
      • Advanced Ring
        • Create Reference Curve
        • Gems Studio
        • Bezel Setting
        • Shank
        • Shank Profiles
        • Bezel Details
        • Apply Materials and Render
        • Video: Step by Step
      • Bezel Set
      • Bezel Set: Pendant
        • Reference Curves
        • Offset and Group
        • Curves Pattern
        • Gem by Circles
        • Bezel Setting
        • Apply Style and Curator Save
        • Bail
        • Video: Step by Step
      • Bezel Set: Earring
        • Reference Curve
        • Add the Reference Image: Set the Size
        • Create the Pattern
        • Gem Creation and Bezel Set
        • Post and Push
        • Pair
        • Pose and Save
        • Video: Step by Step
      • Bezel Set: Ring
        • Reference Curve
        • Reference Line
        • Create the pattern
        • Quick Flow
        • Gems and Bezel Set
        • Video: Step by Step
      • Bezel Set: Render
        • Add models
        • Pose
        • Cutters
        • Apply Materials: Pendant and Earrings
        • Save Viewport Position
        • Apply Materials: Ring
        • Video: Step by Step
    • Master in Jewelry Rendering in Cycles
      • Import files
      • Organizing our model
        • Organizing by layers
        • RhinoArtisan Layers
        • Group and Ungroup
        • Show and Hide
        • Selection Mode: Outliner
        • Selection Mode: By Color
        • Selection Mode: By Layer
        • Matching Properties
        • Exercise: Organizing our model
      • Applying Materials
        • Display Modes
        • Materials for design and rendering
        • Applying Design Materials
        • Applying Render Materials
        • Assignment Modes: By layers
        • Ground
        • Creating and modifying and materials
        • Importing external materials
        • Exercise: Applying Materials
      • Posing
        • Getting to know the workspace
        • Transform: Move
        • Transform: Copy
        • Transform: Rotate
        • Lying on the Ground
        • Pair
        • Safe Frame
        • Managing Poses
        • Exercise: Posing
      • Enviroments
        • Applying Environments
        • Creating and Editing Environments
        • Exercise: Environments
      • Rendering
        • Rendering Panel
        • Render and Animation
        • Exercise Resolution and Quality
        • Post Effects
        • Advanced Gems Render: Cutters
    • Timeless Jewels
      • Halo Pendant
        • Create Main Gem
        • Halo Setting
        • Add Bail
        • Create the Scene
        • Rendering Settings
        • Video: Step by Step
      • Halo Cathedral
        • Setting Up Your Shank
        • Adding the Center Diamond
        • Creating the Halo Setting
        • Rendering Your Design
        • Video: Step by Step
      • Solitaire Ring
        • Designing the Shank
        • Diamond and Basket
        • Materials and Render
        • Video: Step by Step
      • Classic Cluster
        • Reference Curve and Gem
        • Cluster Setting
        • Cluster Prongs
        • Main Gem Rail
        • The Ring Band
        • Cutters
        • Apply Materials and Rendering
        • Video: Step by Step
      • Cabochon Ring
        • Setting Up the Shank
        • Creating and Positioning the Cabochon
        • Adjusting the Fit for the Cabochon
        • Shaping the Shank with Boolean Difference
        • Edge Softening, Material Application and Rendering
        • Video: Step by Step
    • Organic SubD Ring Design
      • Overview
      • First Basket: Cushion Gem
        • Reference Curve and Gem
        • Start the First Prong
        • Pose the Prong
        • Bridge the Prongs
        • Finish the Basket and Save it
        • Video: Step by Step
      • Second Basket: Round Gem
        • Round Gem
        • Reference Curves
        • Pipe for Round Basket Prong
        • Refine the Prong
        • Mirror the Prong
        • Second Bridge and Additional Prongs
        • Save in Curator
        • Video: Step by Step
      • Final Ring
        • Preparation and Positioning
        • Bridges Between Baskets
        • Mirror and Classic Shank
        • Cutters
        • Cut by Ring Size
        • Video: Step by Step
      • Apply Material and Render
        • Pose the First Ring
        • Creating Copies Using the Gumball
        • Creating and Positioning the Third Ring
        • Apply Materials for Final Render
        • Adding and Customizing the Ground Plane
        • Finalizing and Rendering the Model
        • Video: Step by Step
  • VIDEO LESSONS
    • Overview
      • Stud Earrings
      • Floating Diamond Ring
      • Tension Ring
      • Pearl and Diamond Earring
      • Halo Cathedral Ring
      • Cushion Engagement Ring
      • Solitaire Collection: First Ring
      • Solitaire Collection: Second Ring
      • Solitaire Collection: Third Ring
      • Solitaire Collection: Rendering
      • Fashion Ring
      • Fantasy Ring
      • Advanced Ring
      • Bezel Set: Pendant
      • Bezel Set: Earring
      • Bezel Set: Ring
      • Bezel Set: Render
      • Halo Pendant
      • Timeless Halo Ring
      • Solitaire Ring
      • Classic Cluster Ring
      • Cabochon Ring
      • Organic SubD Ring
  • Frequently Asked Questions
    • Pricing and Licensing
      • How can I purchase RhinoArtisan?
      • Does RhinoArtisan include Rhino?
    • Installation and Updates
      • How can I update Rhino?
      • How can I install RhinoArtisan?
      • Rhino 8 doesn't load RhinoArtisan. What can I do?
      • How can I know which version of Rhino I'm using?
      • What version of RhinoArtisan I'm using?
      • How can I update RhinoArtisan?
      • How to display the toolbar?
      • Rhino 8 and .NET Core 7: What Does It Mean?
    • Usage Questions
      • How to restore the user interface layout?
      • How to import textures on RhinoArtisan
      • How can I learn to use RhinoArtisan?
      • How to disable the tripod?
      • How to move my license to another computer
      • How to modify a translation in RhinoArtisan?
    • 3D Printing
      • How can I integrate RhinoArtisan into my printer's 3D printing software?
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